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In the `register` function you specificy the ID, the priority, and then a function for animating, which just needs a `builder` parameter.
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In the `registerForPower` function you specificy the ID, the ID of the power this animation will be used for, the priority, and then a function for animating, which just needs a `builder` parameter.
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@@ -62,12 +62,31 @@ And here are all the body parts you can access:
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If you want to have the animation in first-person be more specific, or even not appear at all, there are some functions you can use:
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