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590 lines (491 loc) · 20.8 KB
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// ===================================================================
// CRASH PROTECTION — log but don't exit in production
// ===================================================================
process.on('uncaughtException', err => {
console.error('[FATAL] UNCAUGHT EXCEPTION:', err.message);
console.error(err.stack);
});
process.on('unhandledRejection', (reason) => {
console.error('[FATAL] UNHANDLED REJECTION:', reason);
});
// ===================================================================
// IMPORTS
// ===================================================================
const express = require('express');
const cookieParser = require('cookie-parser');
const bcrypt = require('bcryptjs');
const helmet = require('helmet');
const rateLimit = require('express-rate-limit');
const path = require('path');
const morgan = require('morgan');
const compression = require('compression');
require('dotenv').config();
const db = require('./db');
const MISSIONS = require('./missions');
const { signToken } = require('./auth');
const { authMiddleware } = require('./middleware');
const pkg = require('./package.json');
// ===================================================================
// APP SETUP
// ===================================================================
const app = express();
const PORT = process.env.PORT || 3000;
const IS_PROD = process.env.NODE_ENV === 'production';
console.log('[STARTUP] PORT=' + PORT + ' NODE_ENV=' + process.env.NODE_ENV + ' __dirname=' + __dirname);
// Trust Railway proxy for rate limiting and cookies
app.set('trust proxy', 1);
// ===================================================================
// MIDDLEWARE (correct order)
// ===================================================================
app.use(morgan(IS_PROD ? 'combined' : 'dev'));
app.use(compression());
app.use(express.json());
app.use(cookieParser());
// Security - Disabled temporarily for deployment debugging
// app.use(helmet(...));
// Serve static files with caching
app.use(express.static(path.join(__dirname, 'public'), {
maxAge: IS_PROD ? '1d' : '0',
etag: true
}));
// ===================================================================
// HEALTH CHECK — no DB dependency
// ===================================================================
app.get('/health', (req, res) => {
res.json({
status: 'ok',
uptime: process.uptime(),
timestamp: new Date().toISOString(),
version: pkg.version
});
});
// ===================================================================
// HELPERS
// ===================================================================
const RANKS = [
{ xp: 6000, name: "PHANTOM" },
{ xp: 3000, name: "GHOST" },
{ xp: 1500, name: "ELITE" },
{ xp: 500, name: "HACKER" },
{ xp: 0, name: "ROOKIE" }
];
function getRank(xp) {
return RANKS.find(r => xp >= r.xp).name;
}
function stripHtml(str) {
return String(str).replace(/<[^>]*>/g, '').slice(0, 100);
}
function updateSessionTimer(session) {
if (!session || !session.last_tick) return;
try {
const now = new Date();
let lastTickStr = session.last_tick;
// Safety check for endsWith (only if it's a string)
if (typeof lastTickStr === 'string') {
if (!lastTickStr.endsWith('Z')) {
// Handle SQLite format (YYYY-MM-DD HH:MM:SS) vs ISO
if (!lastTickStr.includes('T') && lastTickStr.includes(' ')) {
lastTickStr = lastTickStr.replace(' ', 'T');
}
lastTickStr += 'Z';
}
}
const lastTick = new Date(lastTickStr);
if (isNaN(lastTick.getTime())) {
console.warn('[TIMER] Invalid lastTick date:', session.last_tick);
session.last_tick = now.toISOString();
return;
}
const elapsed = Math.floor((now - lastTick) / 1000);
if (elapsed > 0) {
session.timer_remaining = Math.max(0, session.timer_remaining - elapsed);
session.last_tick = now.toISOString();
}
} catch (err) {
console.error('[TIMER] Error updating session timer:', err.message);
}
}
function buildSessionResponse(session) {
const mission = MISSIONS[session.mission_idx];
if (!mission) return null;
return {
missionIdx: session.mission_idx,
stepIdx: session.step_idx,
lives: session.lives,
timerRemaining: session.timer_remaining,
xp: session.xp,
score: session.score,
missionName: mission.name,
missionStory: mission.story,
missionTime: mission.time,
objectives: mission.steps.map((s, i) => ({ text: s.obj, done: i < session.step_idx })),
tools: mission.tools,
wrongStreak: session.wrong_streak,
status: session.status
};
}
// Cookie options — environment-aware
function cookieOpts() {
return {
httpOnly: true,
secure: IS_PROD,
sameSite: IS_PROD ? 'none' : 'lax',
maxAge: 7 * 24 * 60 * 60 * 1000 // 7 days
};
}
// Rate Limiting
const authLimiter = rateLimit({
windowMs: 60 * 1000,
max: 10,
message: { error: 'Too many requests' }
});
const cmdLimiter = rateLimit({
windowMs: 60 * 1000,
max: 60,
message: { error: 'Command rate limit exceeded' }
});
function checkAchievements(userId, session, missionIdx, final = false) {
const newAchievements = [];
const add = (key) => {
try {
db.run('INSERT INTO user_achievements (user_id, achievement_key) VALUES (?, ?)', [userId, key]);
newAchievements.push(key);
} catch (e) { /* already unlocked */ }
};
if (missionIdx === 0 && final) add("first_blood");
if (session.hint_count === 0 && final) add("no_hints");
const mission = MISSIONS[missionIdx];
if (final && mission && session.timer_remaining > (mission.time * 0.8)) add("speedrun");
if (final && missionIdx === MISSIONS.length - 1) add("ghost_protocol");
if (final && missionIdx === MISSIONS.length - 1 && session.lives === 3) add("untouchable");
return newAchievements;
}
// ===================================================================
// AUTH ROUTES
// ===================================================================
app.post('/api/register', authLimiter, (req, res) => {
const { username, password } = req.body;
console.log(`[AUTH] Register attempt: ${username}`);
if (!username || !password || !/^[a-zA-Z0-9]{3,16}$/.test(username) || password.length < 8) {
console.log(`[AUTH] Register validation failed for: ${username}`);
return res.status(400).json({ error: 'Username: 3-16 alphanumeric. Password: 8+ chars.' });
}
try {
const hash = bcrypt.hashSync(password, 12);
const result = db.run('INSERT INTO users (username, password_hash) VALUES (?, ?)', [username, hash]);
const token = signToken({ id: result.lastInsertRowid, username });
res.cookie('token', token, cookieOpts());
res.json({ success: true, user: { username, xp: 0, rank: "ROOKIE", score: 0 } });
} catch (err) {
res.status(400).json({ error: 'Username taken' });
}
});
app.post('/api/login', authLimiter, (req, res) => {
const { username, password } = req.body;
console.log(`[AUTH] Login attempt: ${username}`);
const user = db.get('SELECT * FROM users WHERE username = ?', [username]);
if (!user || !bcrypt.compareSync(password, user.password_hash)) {
console.log(`[AUTH] Login failed for: ${username}`);
return res.status(401).json({ error: 'Invalid credentials' });
}
const token = signToken({ id: user.id, username: user.username });
res.cookie('token', token, cookieOpts());
res.json({ success: true, user: { username: user.username, xp: user.xp, rank: getRank(user.xp), score: user.score } });
});
app.post('/api/logout', (req, res) => {
res.clearCookie('token', { ...cookieOpts(), maxAge: 0 }).json({ success: true });
});
// ===================================================================
// USER PROFILE
// ===================================================================
app.get('/api/me', authMiddleware, (req, res) => {
const user = db.get('SELECT username, xp, score, missions_completed FROM users WHERE id = ?', [req.user.id]);
if (!user) {
res.clearCookie('token');
return res.status(401).json({ error: 'User not found' });
}
const achievements = db.all('SELECT achievement_key FROM user_achievements WHERE user_id = ?', [req.user.id]);
res.json({
...user,
rank: getRank(user.xp),
achievements: achievements.map(a => a.achievement_key)
});
});
// ===================================================================
// SESSION ROUTES
// ===================================================================
app.get('/api/session', authMiddleware, (req, res) => {
let session = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
if (!session) return res.status(404).json({ error: 'No active session' });
updateSessionTimer(session);
db.run('UPDATE game_sessions SET timer_remaining = ?, last_tick = ? WHERE id = ?',
[session.timer_remaining, session.last_tick, session.id]);
const data = buildSessionResponse(session);
if (!data) return res.status(400).json({ error: 'Invalid session state' });
res.json(data);
});
app.post('/api/session/start', authMiddleware, (req, res) => {
const { replay } = req.body || {};
const mission = MISSIONS[0];
const now = new Date().toISOString();
if (replay) {
db.run('UPDATE users SET score = 0 WHERE id = ?', [req.user.id]);
}
db.run(`
INSERT OR REPLACE INTO game_sessions
(user_id, mission_idx, step_idx, lives, timer_remaining, wrong_streak, xp, score, hint_count, status, last_tick)
VALUES (?, 0, 0, 3, ?, 0, 0, 0, 0, 'active', ?)
`, [req.user.id, mission.time, now]);
const session = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
res.json(buildSessionResponse(session));
});
app.post('/api/session/next-mission', authMiddleware, (req, res) => {
let session = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
if (!session || session.status !== 'complete') return res.status(400).json({ error: 'Mission not complete' });
const nextIdx = session.mission_idx + 1;
if (nextIdx >= MISSIONS.length) return res.status(400).json({ error: 'No more missions' });
const nextMission = MISSIONS[nextIdx];
const now = new Date().toISOString();
db.run(`
UPDATE game_sessions SET
mission_idx = ?, step_idx = 0, timer_remaining = ?, wrong_streak = 0,
xp = 0, hint_count = 0, status = 'active', last_tick = ?
WHERE id = ?
`, [nextIdx, nextMission.time, now, session.id]);
const updated = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
res.json(buildSessionResponse(updated));
});
// ===================================================================
// COMMAND ROUTE — ALL GAME LOGIC
// ===================================================================
app.post('/api/command', authMiddleware, cmdLimiter, (req, res) => {
let { command } = req.body;
if (!command) return res.status(400).json({ error: 'Empty command' });
command = stripHtml(command).toLowerCase().trim();
if (!command) return res.status(400).json({ error: 'Empty command' });
let session = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
if (!session || session.status !== 'active') return res.status(400).json({ error: 'No active session' });
updateSessionTimer(session);
// Check timeout
if (session.timer_remaining <= 0) {
db.run('UPDATE game_sessions SET status = "failed", timer_remaining = 0, last_tick = ? WHERE id = ?',
[session.last_tick, session.id]);
return res.json({ result: "timeout", score: session.score });
}
// --- BUILT-IN COMMANDS ---
if (command === 'help') {
const m = MISSIONS[session.mission_idx];
if (!m) {
console.error('[COMMAND] Mission not found for idx:', session.mission_idx);
return res.status(400).json({ error: 'System error: Mission data mismatch' });
}
const toolList = m.tools.map(t => ` ${(t.name || '').padEnd(14)} — ${t.desc || ''}`).join('\n');
return res.json({
result: "info",
response: `AVAILABLE TOOLS:\n${toolList}\n\nSYSTEM COMMANDS:\n help — Show this help\n status — Current mission info\n profile — Agent profile card\n clear — Clear terminal (local)\n logout — Disconnect session`
});
}
if (command === 'status') {
const m = MISSIONS[session.mission_idx];
return res.json({
result: "info",
response: `MISSION: ${m.name}\nSTEP: ${session.step_idx + 1}/${m.steps.length}\nLIVES: ${'❤'.repeat(session.lives)}${'♡'.repeat(3 - session.lives)}\nXP: ${session.xp}\nSCORE: ${session.score}\nTIME: ${Math.floor(session.timer_remaining / 60)}:${String(session.timer_remaining % 60).padStart(2, '0')}`
});
}
if (command === 'profile') {
const u = db.get('SELECT * FROM users WHERE id = ?', [req.user.id]);
const { c: achCount } = db.get('SELECT COUNT(*) as c FROM user_achievements WHERE user_id = ?', [req.user.id]);
return res.json({
result: "info",
response: `╔══════════════════════════╗\n║ AGENT PROFILE ║\n╠══════════════════════════╣\n║ NAME: ${u.username.padEnd(17)}║\n║ RANK: ${getRank(u.xp).padEnd(17)}║\n║ XP: ${String(u.xp).padEnd(17)}║\n║ SCORE: ${String(u.score).padEnd(17)}║\n║ ACHV: ${String(achCount + '/5').padEnd(17)}║\n╚══════════════════════════╝`
});
}
// --- MISSION COMMAND MATCHING ---
const mission = MISSIONS[session.mission_idx];
if (!mission) {
console.error('[COMMAND] Mission not found for idx:', session.mission_idx);
return res.status(400).json({ error: 'System error: Mission data mismatch' });
}
const step = mission.steps[session.step_idx];
if (!step) {
console.warn('[COMMAND] No more steps or invalid step_idx:', session.step_idx);
// If they finished all steps but haven't moved to next mission
if (session.step_idx >= mission.steps.length) {
return res.status(400).json({ error: 'Mission objective complete. Move to NEXT MISSION.' });
}
return res.status(400).json({ error: 'System error: Step data mismatch' });
}
// Case-insensitive, trimmed, partial match
const matched = step.keys.some(k => {
const kLower = k.toLowerCase();
if (command === kLower) return true;
// Partial match: same base command and contains key arguments
const cmdBase = command.split(' ')[0];
const kBase = kLower.split(' ')[0];
if (cmdBase === kBase) {
const kParts = kLower.split(' ');
if (kParts.length > 1) return command.includes(kParts[1]);
return true;
}
return false;
});
if (matched) {
session.wrong_streak = 0;
session.xp += step.xp;
session.score += step.xp;
session.step_idx++;
let missionDone = session.step_idx >= mission.steps.length;
let achievements = [];
let completionData = null;
if (missionDone) {
const timeBonus = session.timer_remaining * 2;
session.score += timeBonus;
session.status = 'complete';
achievements = checkAchievements(req.user.id, session, session.mission_idx, true);
db.run('INSERT INTO mission_completions (user_id, mission_idx, xp_earned, time_bonus) VALUES (?, ?, ?, ?)',
[req.user.id, session.mission_idx, session.xp, timeBonus]);
db.run('UPDATE users SET xp = xp + ?, score = score + ?, missions_completed = ? WHERE id = ?',
[session.xp, session.score, session.mission_idx + 1, req.user.id]);
db.run('INSERT INTO scores (user_id, score, mission) VALUES (?, ?, ?)',
[req.user.id, session.score, session.mission_idx + 1]);
completionData = { xpEarned: session.xp, timeBonus, totalScore: session.score };
}
db.run('UPDATE game_sessions SET step_idx = ?, xp = ?, score = ?, wrong_streak = ?, status = ?, timer_remaining = ?, last_tick = ? WHERE id = ?',
[session.step_idx, session.xp, session.score, session.wrong_streak, session.status, session.timer_remaining, session.last_tick, session.id]);
return res.json({
result: "success",
response: step.responses[Math.floor(Math.random() * step.responses.length)],
xp: step.xp,
stepDone: true,
missionDone,
newStepIdx: session.step_idx,
objectives: mission.steps.map((s, i) => ({ text: s.obj, done: i < session.step_idx })),
achievements,
completionData,
timerRemaining: session.timer_remaining
});
} else {
// Wrong command
session.wrong_streak++;
let livesLost = 0;
let timeBonus = 0;
if (session.wrong_streak >= 3) {
session.wrong_streak = 0;
session.lives--;
livesLost = 1;
timeBonus = 30;
session.timer_remaining = Math.min(session.timer_remaining + 30, mission.time);
}
if (session.lives <= 0) {
session.status = 'failed';
}
db.run('UPDATE game_sessions SET lives = ?, wrong_streak = ?, timer_remaining = ?, status = ?, last_tick = ? WHERE id = ?',
[session.lives, session.wrong_streak, session.timer_remaining, session.status, session.last_tick, session.id]);
if (session.status === 'failed') {
return res.json({ result: "gameover", score: session.score });
}
return res.json({
result: "wrong",
message: "Command failed. Security systems engaged.",
wrongStreak: session.wrong_streak,
livesLost,
lives: session.lives,
timeBonus,
timerRemaining: session.timer_remaining
});
}
});
// ===================================================================
// HINT ROUTE
// ===================================================================
app.post('/api/hint', authMiddleware, (req, res) => {
let session = db.get('SELECT * FROM game_sessions WHERE user_id = ?', [req.user.id]);
if (!session || session.status !== 'active') return res.status(400).json({ error: 'No active session' });
if (session.xp < 50) return res.status(400).json({ error: 'Not enough XP (need 50)' });
const mission = MISSIONS[session.mission_idx];
const step = mission.steps[session.step_idx];
session.xp -= 50;
session.score = Math.max(0, session.score - 50);
session.hint_count++;
db.run('UPDATE game_sessions SET xp = ?, score = ?, hint_count = ? WHERE id = ?',
[session.xp, session.score, session.hint_count, session.id]);
res.json({ hint: step.hint, xp: session.xp });
});
// ===================================================================
// LEADERBOARD (public)
// ===================================================================
app.get('/api/leaderboard', (req, res) => {
const scores = db.all(`
SELECT u.username, MAX(s.score) as score
FROM scores s
JOIN users u ON s.user_id = u.id
GROUP BY u.id
ORDER BY score DESC
LIMIT 10
`);
res.json(scores);
});
// ===================================================================
// SERVE FRONTEND — SPA fallback
// ===================================================================
app.get('*', (req, res) => {
res.sendFile(path.join(__dirname, 'public', 'index.html'));
});
// ===================================================================
// GLOBAL ERROR HANDLER
// ===================================================================
app.use((err, req, res, next) => {
console.error('[ERROR]', err.stack);
res.status(500).json({
error: err.message, // Temporarily show full error for debugging
stack: IS_PROD ? undefined : err.stack
});
});
// ===================================================================
// STARTUP & GRACEFUL SHUTDOWN
// ===================================================================
let server;
async function main() {
// 1. Initialize database
console.log('[STARTUP] Initializing database...');
try {
await db.getDb();
console.log('[STARTUP] Database initialized.');
} catch (err) {
console.error('[STARTUP] Database init error:', err.message);
// Continue anyway so healthcheck can respond
}
// 2. Listen on the PORT env var (Railway injects this, e.g. 8080)
server = app.listen(PORT, '0.0.0.0', () => {
console.log('[STARTUP] Server listening on port ' + PORT);
});
// 3. ALSO listen on port 3000 if PORT is different
// Railway's load balancer may route HTTP traffic to port 3000
// (cached from a previous railway.toml port=3000 setting)
// while healthcheck uses PORT=8080. This dual-listen covers both.
const portNum = parseInt(PORT, 10);
if (portNum !== 3000) {
const server2 = app.listen(3000, '0.0.0.0', () => {
console.log('[STARTUP] Server also listening on port 3000');
});
server2.on('error', (err) => {
console.warn('[STARTUP] Could not also bind port 3000:', err.message);
});
}
}
process.on('SIGTERM', () => {
console.log('SIGTERM received. Shutting down gracefully.');
try { db.close(); } catch (e) { /* ignore */ }
if (server) {
server.close(() => {
console.log('Server closed.');
process.exit(0);
});
} else {
process.exit(0);
}
});
main().catch(err => {
console.error('[STARTUP] Fatal error:', err);
process.exit(1);
});