There is some rendering problem (on all platforms) with Nodes (QGraphicsPathItem) being rendered on the rest of the view. Not sure why. This bug is rather persistent and despite extensive searches on Google and StackOverflow, I have not been able to find a solution, or anyone with the same problem.

The problem presents itself when you’ve got more than +-6 nodes in the editor. The rendering issues are traces from nodes that are moved around where the rest of the interface isn’t updated.
The stack of QObjects/QWidgets is as follows:
- MainWindow, inherits QMainWindow
-QSplitter
- QSplitter
- QSplitter
- QTabWidget
- QStackedWidget
-MyEditor, inherits QGraphicsView
Any clue or fix would be appreciated. The solution may just be a single setting in the QGraphicsScene that I don't know about, or a bug in the Qt code, or anything in between.
There is some rendering problem (on all platforms) with Nodes (QGraphicsPathItem) being rendered on the rest of the view. Not sure why. This bug is rather persistent and despite extensive searches on Google and StackOverflow, I have not been able to find a solution, or anyone with the same problem.
The problem presents itself when you’ve got more than +-6 nodes in the editor. The rendering issues are traces from nodes that are moved around where the rest of the interface isn’t updated.
The stack of QObjects/QWidgets is as follows:
-QSplitter
-MyEditor, inherits QGraphicsView
Any clue or fix would be appreciated. The solution may just be a single setting in the QGraphicsScene that I don't know about, or a bug in the Qt code, or anything in between.