11public static class Data_Player
22{
33 public static int [ ] hp = new int [ ] { 10 , 3 , 2 } ;
4- public static int [ ] attack = new int [ ] { 2 , 1 , 1 } ;
4+ public static int [ ] attack = new int [ ] { 1 , 1 , 1 } ;
55 public static int [ ] speed = new int [ ] { 250 , 350 , 300 } ;
66 public static int [ ] cooldown_attack = new int [ ] { 2 , 1 , 3 } ;
77
@@ -10,12 +10,12 @@ public static class Data_Player
1010
1111 public static string [ ] player_name_file = new string [ ] { "player-1" , "player-2" , "player-3" } ;
1212 public static int [ ] player_cooldown = new int [ ] { 5 , 5 , 7 } ;
13- public static int [ ] player_coin = new int [ ] { 50 , 35 , 40 } ;
13+ public static int [ ] player_coin = new int [ ] { 70 , 35 , 40 } ;
1414
1515 public static float [ ] player_hit_box = new float [ ] { 3 , 3 , 3 } ;
1616 public static float [ ] player_hit_box_size = new float [ ] { 0 , 0 , 1.6f } ;
1717 public static bool [ ] player_list = new bool [ ] { true , false , false } ;
1818 public static float [ ] cooldown = new float [ 5 ] ;
1919
2020 public static CoreMain . PlayerMain [ ] player_load = new CoreMain . PlayerMain [ 50 ] ;
21- }
21+ }
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