|
| 1 | +import time |
| 2 | +import math |
| 3 | +import random |
| 4 | +import thumby as tb |
| 5 | +from thumby import display as dp |
| 6 | + |
| 7 | + |
| 8 | +class Stats: |
| 9 | + def __init__(self): |
| 10 | + self.wall_bounces = 0 |
| 11 | + self.paddle_bounces = 0 |
| 12 | + self.start_time = time.ticks_ms() |
| 13 | + self.winner = None |
| 14 | + |
| 15 | + |
| 16 | +class Paddle: |
| 17 | + WIDTH, HEIGHT, SPEED = 1, dp.height//5, 1 |
| 18 | + |
| 19 | + def __init__(self, x, y): |
| 20 | + self.x = x |
| 21 | + self.y = y |
| 22 | + self.length = self.HEIGHT |
| 23 | + self.width = self.WIDTH |
| 24 | + self.direction = 0 # -1 up, 0 still, 1 down |
| 25 | + |
| 26 | + def update(self): |
| 27 | + self.y += self.direction * self.SPEED |
| 28 | + self.y = max(self.y, 0) |
| 29 | + self.y = min(self.y, dp.height - self.length) |
| 30 | + dp.drawFilledRectangle(self.x, int(self.y), self.width, self.length, 1) |
| 31 | + |
| 32 | + |
| 33 | +class Ball: |
| 34 | + SIZE, SPEED, AMOUNT, SOUND, BOUNCE_DYNAMIC_ANGLE, SIZE_REDUCTION_RATE = dp.height//5, 1, 1, 100, 1, 0.33 |
| 35 | + |
| 36 | + def __init__(self, menu_selection): |
| 37 | + self.menu_selection = menu_selection |
| 38 | + angle = random.uniform(math.pi/8, math.pi/4) * random.choice([-1, 1]) # to debug corner bounce in Solo mode: angle=math.pi/11.5, self.x=int(self.SIZE) + 1 |
| 39 | + self.dx = self.SPEED * math.cos(angle) |
| 40 | + self.dy = self.SPEED * math.sin(angle) |
| 41 | + self.y = dp.height / 2.0 |
| 42 | + self.x = int(self.SIZE) + 1 if menu_selection == 1 else int(random.uniform(int(self.SIZE) + 1, dp.width -self.SIZE - 1)) |
| 43 | + |
| 44 | + def update(self, bounce=0): |
| 45 | + def handle_bounce(bounce_type, axis, paddle): |
| 46 | + if axis == 'x': |
| 47 | + if self.BOUNCE_DYNAMIC_ANGLE and paddle: |
| 48 | + mid_ball, mid_pad = (self.y + self.SIZE/2), (paddle.y + paddle.length/2) |
| 49 | + relative_position = (mid_pad - mid_ball) / (paddle.length / 2 + self.SIZE / 2) |
| 50 | + new_angle = max(-1, min(1, relative_position)) * (math.pi / 2.25) |
| 51 | + self.dx = self.SPEED * (-1 if self.dx > 0 else 1) |
| 52 | + self.dy = self.SPEED * abs(math.sin(new_angle)) * (-1 if new_angle > 0 else 1) |
| 53 | + else: |
| 54 | + self.dx = -self.dx |
| 55 | + elif axis == 'y': |
| 56 | + self.dy = -self.dy |
| 57 | + |
| 58 | + if bounce_type == 1: # paddle |
| 59 | + self.SIZE = max(1, self.SIZE - self.SIZE_REDUCTION_RATE) |
| 60 | + stats.paddle_bounces += 1 |
| 61 | + elif bounce_type == 2: # wall |
| 62 | + stats.wall_bounces += 1 |
| 63 | + else: # invalid bounce |
| 64 | + return 0 |
| 65 | + tb.audio.play(freq=7458 if bounce_type == 1 else 7902, duration=self.SOUND) |
| 66 | + return bounce_type |
| 67 | + |
| 68 | + self.x += self.dx |
| 69 | + self.y += self.dy |
| 70 | + if self.dx < 0 and self.x <= Paddle.WIDTH and self.y <= paddle1.y + paddle1.length and paddle1.y <= self.y + self.SIZE: |
| 71 | + bounce = handle_bounce(1, 'x', paddle1) |
| 72 | + elif self.dx < 0 and self.menu_selection == 0 and (Paddle.WIDTH <= self.x <= Paddle.WIDTH * 2) and self.y <= paddle2.y + paddle2.length and paddle2.y <= self.y + self.SIZE: |
| 73 | + bounce = handle_bounce(1, 'x', paddle2) |
| 74 | + elif self.dx > 0 and self.menu_selection == 1 and (self.x + self.SIZE >= dp.width - Paddle.WIDTH) and self.y <= paddle2.y + paddle2.length and paddle2.y <= self.y + self.SIZE: |
| 75 | + bounce = handle_bounce(1, 'x', paddle2) |
| 76 | + elif self.dx > 0 and wall.length > 0 and self.x >= dp.width - 1 - self.SIZE: |
| 77 | + bounce = handle_bounce(2, 'x', None) |
| 78 | + if (self.dy < 0 and self.y <= 1) or (self.dy > 0 and self.y >= dp.height - self.SIZE): |
| 79 | + bounce = handle_bounce(2, 'y', None) |
| 80 | + if bounce == 0 and (self.x + self.SIZE <= 0 or self.x >= dp.width): |
| 81 | + stats.winner = "Game over" if self.x <= 0 else "Player1 wins" |
| 82 | + self.dx = 0 |
| 83 | + dp.drawFilledRectangle(int(self.x), int(self.y), int(self.SIZE), int(self.SIZE), 1) |
| 84 | + |
| 85 | + |
| 86 | +def draw_text_screen(lines, highlight_line=-1): |
| 87 | + dp.fill(0) |
| 88 | + for i, line in enumerate(lines): |
| 89 | + if i == highlight_line: |
| 90 | + dp.drawFilledRectangle(0, i * 8, len(line) * 6, 8, 1) |
| 91 | + dp.drawText(line, 0, i * 8, 1 if i != highlight_line else 0) |
| 92 | + dp.update() |
| 93 | + |
| 94 | + |
| 95 | +def handle_ingame_input(paddle1, paddle2): |
| 96 | + if tb.buttonU.pressed(): # paddle1 |
| 97 | + paddle1.direction = -1 |
| 98 | + elif tb.buttonD.pressed(): |
| 99 | + paddle1.direction = 1 |
| 100 | + else: |
| 101 | + paddle1.direction = 0 |
| 102 | + if tb.buttonA.pressed(): # paddle2 |
| 103 | + paddle2.direction = -1 |
| 104 | + elif tb.buttonB.pressed(): |
| 105 | + paddle2.direction = 1 |
| 106 | + else: |
| 107 | + paddle2.direction = 0 |
| 108 | + |
| 109 | + |
| 110 | +def update_and_draw(objects): |
| 111 | + dp.fill(0) |
| 112 | + dp.drawLine(0, 0, dp.width - 1, 0, 1) # horizontal walls |
| 113 | + dp.drawLine(0, dp.height -1, dp.width - 1, dp.height -1, 1) |
| 114 | + for o in objects: |
| 115 | + o.update() |
| 116 | + dp.update() |
| 117 | + |
| 118 | + |
| 119 | +def show_winner(stats, menu_selection): |
| 120 | + draw_text_screen([ |
| 121 | + f"{stats.winner}!", |
| 122 | + f"{int((time.ticks_ms() - stats.start_time)/1000)} seconds", |
| 123 | + f"{stats.wall_bounces} wall bounces", |
| 124 | + f"{stats.paddle_bounces} paddle bounces", |
| 125 | + "Press Right ->"]) |
| 126 | + while True: |
| 127 | + if (tb.buttonR.pressed()): |
| 128 | + return menu_selection |
| 129 | + elif (tb.buttonL.pressed()): |
| 130 | + return -1 |
| 131 | + |
| 132 | + |
| 133 | +def show_menu(selected=0, options=["Coop", "Versus", "Solo", "Settings"]): |
| 134 | + while True: |
| 135 | + draw_text_screen(["2pddl 4 2ppl"] + options, highlight_line=selected + 1) |
| 136 | + if tb.buttonU.justPressed(): |
| 137 | + selected = (selected - 1) % len(options) |
| 138 | + elif tb.buttonD.justPressed(): |
| 139 | + selected = (selected + 1) % len(options) |
| 140 | + elif tb.buttonA.justPressed() or tb.buttonR.justPressed(): |
| 141 | + return selected |
| 142 | + |
| 143 | + |
| 144 | +def restart_game(menu_selection): |
| 145 | + paddle1 = Paddle(0, dp.height // 2 - Paddle.HEIGHT // 2) |
| 146 | + paddle2 = Paddle(dp.width - Paddle.WIDTH, dp.height // 2 - Paddle.HEIGHT // 2) |
| 147 | + wall = Paddle(dp.width - Paddle.WIDTH, 0) |
| 148 | + if menu_selection == 0: # Coop |
| 149 | + paddle2.x = paddle1.x + 1 |
| 150 | + paddle1.y = 0 |
| 151 | + paddle2.y = dp.height - paddle2.length |
| 152 | + wall.length = dp.height |
| 153 | + elif menu_selection == 1: # Versus |
| 154 | + wall.length = 0 |
| 155 | + elif menu_selection == 2: # Solo |
| 156 | + paddle2.length = 0 |
| 157 | + wall.length = dp.height |
| 158 | + balls = [Ball(menu_selection) for _ in range(Ball.AMOUNT + (menu_selection == 0) * 2)] |
| 159 | + return paddle1, paddle2, balls, wall, Stats() |
| 160 | + |
| 161 | + |
| 162 | +def show_settings(selected=0, start_index=0): |
| 163 | + settings = [ # name, value, min_val, max_val, step |
| 164 | + ["Paddle Height", Paddle.HEIGHT, int(2), 40, 2], |
| 165 | + ["Paddle Speed", Paddle.SPEED, 0.2, 2.0, 0.2], |
| 166 | + ["Ball Speed", Ball.SPEED, 0.2, 5.0, 0.2], |
| 167 | + ["Ball Size", Ball.SIZE, 1, 50, 1], |
| 168 | + ["Sound Duration", Ball.SOUND, int(0), 500, 50], |
| 169 | + ["Ball Amount", Ball.AMOUNT, 1, 20, 1], |
| 170 | + ["Bounce Angle", Ball.BOUNCE_DYNAMIC_ANGLE, 0, 1, 1], |
| 171 | + ["Ball reduction rate", Ball.SIZE_REDUCTION_RATE, 0, 2, 0.1], |
| 172 | + ] |
| 173 | + while True: |
| 174 | + lines = ["Settings"] |
| 175 | + for i in range(3): # screen can show max 5 lines of text |
| 176 | + index = start_index + i |
| 177 | + if index < len(settings): |
| 178 | + name, value, _, _, _ = settings[index] |
| 179 | + lines.append(f"{name}: {value:.1f}") |
| 180 | + draw_text_screen(lines + ["Back = Left"], highlight_line=selected - start_index + 1 if selected < len(settings) else 4) |
| 181 | + |
| 182 | + if tb.buttonU.justPressed(): |
| 183 | + if selected > 0: |
| 184 | + selected -= 1 |
| 185 | + if selected < start_index: |
| 186 | + start_index = selected |
| 187 | + else: |
| 188 | + selected = len(settings) |
| 189 | + start_index = max(0, len(settings) - 3) |
| 190 | + elif tb.buttonD.justPressed(): |
| 191 | + if selected < len(settings): |
| 192 | + selected += 1 |
| 193 | + if selected >= start_index + 3: |
| 194 | + start_index = selected - 2 |
| 195 | + else: |
| 196 | + selected = 0 |
| 197 | + start_index = 0 |
| 198 | + elif selected != len(settings) and (tb.buttonA.justPressed() or tb.buttonR.justPressed()): |
| 199 | + adjust_setting(settings[selected]) |
| 200 | + elif tb.buttonL.justPressed() or tb.buttonA.justPressed() or tb.buttonR.justPressed(): |
| 201 | + return settings |
| 202 | + |
| 203 | + |
| 204 | +def adjust_setting(setting): |
| 205 | + name, value, min_val, max_val, step = setting |
| 206 | + while True: |
| 207 | + draw_text_screen([name, f"Value: {value:.1f}", "Left = Back"]) |
| 208 | + if tb.buttonD.justPressed(): |
| 209 | + value = max(min_val, value - step) |
| 210 | + elif tb.buttonU.justPressed(): |
| 211 | + value = min(max_val, value + step) |
| 212 | + elif tb.buttonA.justPressed() or tb.buttonR.justPressed() or tb.buttonL.justPressed(): |
| 213 | + setting[1] = value |
| 214 | + return |
| 215 | + |
| 216 | + |
| 217 | +dp.setFPS(60) |
| 218 | +menu_selection = -1 |
| 219 | + |
| 220 | +while True: |
| 221 | + if menu_selection == -1: |
| 222 | + menu_selection = show_menu() |
| 223 | + paddle1, paddle2, balls, wall, stats = restart_game(menu_selection) |
| 224 | + stats.winner = "Good luck! " |
| 225 | + elif stats.winner: |
| 226 | + if menu_selection == 3: # Settings |
| 227 | + new_settings = show_settings() |
| 228 | + for i, attr in enumerate(['HEIGHT', 'SPEED', 'SPEED', 'SIZE', 'SOUND', 'AMOUNT', 'BOUNCE_DYNAMIC_ANGLE', 'SIZE_REDUCTION_RATE']): |
| 229 | + setattr(Paddle if i < 2 else Ball, attr, new_settings[i][1]) |
| 230 | + menu_selection = -1 |
| 231 | + menu_selection = show_winner(stats, menu_selection) |
| 232 | + paddle1, paddle2, balls, wall, stats = restart_game(menu_selection) |
| 233 | + else: |
| 234 | + handle_ingame_input(paddle1, paddle2) |
| 235 | + update_and_draw([paddle1, paddle2, wall] + balls) |
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