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Copy file name to clipboardexpand all lines: README.md
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| Backwards | S |
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| Turn Clockwise | D |
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| Turn Counter Clockwise | A |
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| Diagonally Left | (W / S) + A |
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| Diagonally Right | (W / S) + D |
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| Strafe Left | Shift + A |
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| Strafe Right | Shift + D |
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| (Water) Canon | Enter |
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| Quit Game (Windows) | Alt + F4 |
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| Quit Game (macOS) | Cmd + Q |
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| Quit Game (Linux) | Ctrl + Q |
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- Helicopter Ground Proximity Dust
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- Ground Collision
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- Building Collision
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- Helicopter Equipment
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- Water Canon
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- Burning Buildings
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- Day / Night cycle
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- City Traffic
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## Planed Features
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- Helicopter Damage
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- Helicopter Equipment
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- Megaphone
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- Water Cannon
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- Water Bucket
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- Hoist Line
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- Tear Gass
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- Seats
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- Third Person Pilot Control on the ground
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- City Pedestrians
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- City Traffic
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- City Air Traffic
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- Day / Night cycle
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- Weather
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- Rain
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- Thunder
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- Military Missions
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## Building From Source
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The game is built with the [Godot Game Engine 4.1.1](https://github.com/godotengine/godot/tree/4.1.1-stable) and new builds can be exported with the engines own editor. The game relies on a GDNative module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions.
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The game is built with the [Godot Game Engine 4.2.2](https://github.com/godotengine/godot/tree/4.2.2-stable) and new builds can be exported with the engines own editor. The game relies on a GDNative module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions.
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## Contributing
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Pull Requests should always reference existing issues. Please do not submit PRs which have no related issue. To suggest new features, not listed above, or discuss current features / implementations, please use the discussions Section of the repository.
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