Painting large areas like a mountain is quite difficult, and smoothing is impossibly slow.
There are some pending issues in Godot that may be needed before it is feasible:
However there are these possibilities right now:
- Zylann reports that his GPU painter
can read and write 32-bit floats, with some encoding, but it's lossless and sufficient to allow GPU painting
- Bastian Olij recently merged updates to compute shaders and says we now have everything we need. He made a demo showing a compute shader texture
- Completed: Vulkan: Cannot retrieve HDR texture from Viewport (LDR texture is returned instead)
Painting large areas like a mountain is quite difficult, and smoothing is impossibly slow.
There are some pending issues in Godot that may be needed before it is feasible:
However there are these possibilities right now:
can read and write 32-bit floats, with some encoding, but it's lossless and sufficient to allow GPU painting