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Implement GPU Painting #174

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@TokisanGames

Painting large areas like a mountain is quite difficult, and smoothing is impossibly slow.

There are some pending issues in Godot that may be needed before it is feasible:

However there are these possibilities right now:

  1. Zylann reports that his GPU painter can read and write 32-bit floats, with some encoding, but it's lossless and sufficient to allow GPU painting
  2. Bastian Olij recently merged updates to compute shaders and says we now have everything we need. He made a demo showing a compute shader texture
  3. Completed: Vulkan: Cannot retrieve HDR texture from Viewport (LDR texture is returned instead)

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