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Android build doesn't work  #197

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@luiscesjr

Whenever I try loading a scene that has Terrain3D node on it, it just won't load, no errors thrown in the output nor the debugger, can't really say what's going on, appart from a build error when exporting to my test device:

 No suitable library found for GDExtension: res://addons/terrain_3d/terrain.gdextension. Possible feature flags for your platform: mobile, android, etc2, astc, arm64, arm64-v8a, template, debug, template_debug
  Cannot erase nonexistent section "params".

I've added the missing flags on my feature export side, but that did not change anything.

But actually looking at the libraries list:

macos.debug = "bin/libterrain.macos.debug.framework"
macos.release = "bin/libterrain.macos.release.framework"
windows.debug.x86_64 = "bin/libterrain.windows.debug.x86_64.dll"
windows.release.x86_64 = "bin/libterrain.windows.release.x86_64.dll"
linux.debug.x86_64 = "bin/libterrain.linux.debug.x86_64.so"
linux.release.x86_64 = "bin/libterrain.linux.release.x86_64.so"
linux.debug.arm64 = "bin/libterrain.linux.debug.arm64.so"
linux.release.arm64 = "bin/libterrain.linux.release.arm64.so"
linux.debug.rv64 = "bin/libterrain.linux.debug.rv64.so"
linux.release.rv64 = "bin/libterrain.linux.release.rv64.so"

It's not really supposed to work on mobiles?

I've seen the #137 Issue, but that seemed to at least load?

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