Switch to compatibility mode and the textures are black. Supposedly texture arrays are not supported. However height and the colormap are there, so some texture arrays are being read. So it's unclear what is supported exactly.
Also opengl doesn't support FMA, so a macro should be made to replace fma with *+ via code or have two separate shaders.
Waiting for OpenGL support in Godot:
Switch to compatibility mode and the textures are black. Supposedly texture arrays are not supported. However height and the colormap are there, so some texture arrays are being read. So it's unclear what is supported exactly.
Also opengl doesn't support FMA, so a macro should be made to replace fma with
*+via code or have two separate shaders.Waiting for OpenGL support in Godot: