Describe the bug
Say I have a Sampler and I would like to create a note and pan it in two directions simultaneously. Or, you know, put any two different effects on different channels.
Only the effect connected to output #0 is making any sound. Description below.
To Reproduce
If you leave this code as-is, you hear nothing. If you connect panner2 to output 0 of split (split.connect(panner2, 0, 0);), you hear the tone and effect of panner2. If you instead set split.connect(panner1, 0, 0);, you hear the effect of panner1. If you set both to connect to output 0, you hear both simultaneously on the same channel, and they cancel out.
// On user button click, calls `onButtonClick()` and `Tone.getTransport().start()`
const tone1 = new Tone.Sampler({
urls: {D1: 'audio_tracks/clean_d_str_pick.mp3'}
});
const tone2 = new Tone.Sampler({
urls: {D1: 'audio_tracks/clean_d_str_pick.mp3'}
});
function onButtonClick() {
const panner1 = new Tone.Panner(-1).toDestination();
const panner2 = new Tone.Panner(-1).toDestination();
const signal1 = new Tone.Signal({
value: 0,
units: "number"
}).connect(panner1.pan);
signal1.rampTo(-1, 1.75);
const signal2 = new Tone.Signal({
value: 0,
units: "number"
}).connect(panner2.pan);
signal2.rampTo(1, 1);
const split = new Tone.Split(3);
tone1.connect(split, 0, 0);
tone2.connect(split, 0, 0);
split.connect(panner1, 1, 0);
split.connect(panner2, 2, 0);
tone1.triggerAttackRelease("D1", 2);
tone2.triggerAttackRelease("D1", 2);
}
Expected behavior
If you connect an effect to the 2nd output of a Split object, you hear something. I expect the Split object to split a signal into multiple channels that are all usable.
What I've tried
Everything suggested in the template for this bug report. Using different effects. Using Channel objects instead of Panner. Sending different things to Destination at different times (every combination I could think of).
Additional context
Double checked: split does have enough outputs in this example.
Describe the bug
Say I have a Sampler and I would like to create a note and pan it in two directions simultaneously. Or, you know, put any two different effects on different channels.
Only the effect connected to output #0 is making any sound. Description below.
To Reproduce
If you leave this code as-is, you hear nothing. If you connect
panner2to output0ofsplit(split.connect(panner2, 0, 0);), you hear the tone and effect ofpanner2. If you instead setsplit.connect(panner1, 0, 0);, you hear the effect ofpanner1. If you set both to connect to output 0, you hear both simultaneously on the same channel, and they cancel out.Expected behavior
If you connect an effect to the 2nd output of a Split object, you hear something. I expect the Split object to split a signal into multiple channels that are all usable.
What I've tried
Everything suggested in the template for this bug report. Using different effects. Using Channel objects instead of Panner. Sending different things to Destination at different times (every combination I could think of).
Additional context
Double checked:
splitdoes have enough outputs in this example.