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Copy pathcontroler.cpp
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51 lines (45 loc) · 1.45 KB
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#include <iostream>
#include "controller.h"
#include "model.h"
#include "view.h"
using namespace std;
void ClickerController::saveGameState(const std::string& filename) const {
model.saveGameState(filename);
view.showGameStateSavedMessage(filename);
}
void ClickerController::loadGameState(const std::string& filename) {
model.loadGameState(filename);
}
void ClickerController::run() {
char input;
std::cout << "Welcome " << std::endl;
view.dispWelcomeMessage();
while (true) {
std::cin >> input;
if (input == 'b') {
model.incrementPoints();
view.displayPoints(model.getPoints(), model.toRoman(model.getLevel()));
// view.dispWelcomeMessage();
} else if (input == 'e') {
view.displayExitMessage();
break;
}else if (input == 's') {
std::string filename;
view.dispFilenameToSave();
std::cin >> filename;
filename += ".txt";
saveGameState(filename);
view.dispWelcomeMessage();
} else if (input == 'l') {
std::string filename;
view.dispFilenameToLoad();
std::cin >> filename;
filename += ".txt";
loadGameState(filename);
view.displayPoints(model.getPoints(), model.toRoman(model.getLevel()));
view.dispWelcomeMessage();
}else {
view.displayInvalidInputMessage();
}
}
}