Skip to content

For consideration: Add Vulkan Support using DXVK-native  #1346

@gegoxaren

Description

@gegoxaren

I was looking through the source code and noticed that there was no support for Vulkan, but you did have support for DX11, so my thought was "why not do what Valve does in the Source Engine, and use DXVK Native to add Vulkan support?"

It is probobly not very straight forward, but probobly easier than writing the whole Vulkan render from scratch.

Thank you.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions