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README.md

Integrations

Engine/kit-specific builds of the Maker Studio game-side plugin. Each integration adapts the plugin to a particular RPG Maker XP base (a specific Pokémon Essentials version, a kit/fork, or a non-Essentials project). Download the one matching your project, copy its MakerStudio/ folder into your game's Plugins/, then install the editor app from the Releases page.

The editor application itself is the same across integrations and is not bundled — each integration only ships the engine-side plugin code plus download links. Most integrations install by copying their MakerStudio/ folder into Plugins/; older engines without a Plugins/ auto-loader (e.g. the BES build) ship a single merged .rb you paste into the Script Editor — see each integration's own README.md.

Available integrations

Integration Target Requires
[LBDS1.1.0] Maker Studio La Base de Sky 1.1.x (fork of Essentials v21.1) La Base de Sky v1.1.0+ (1.1.x line)
[LBDS1.2.0] Maker Studio La Base de Sky 1.2.0+ (fork of Essentials v21.1) La Base de Sky v1.2.0+
[PE21.1] Maker Studio Vanilla Pokémon Essentials v21.1 Essentials v21.1
[PE20.1] Maker Studio Vanilla Pokémon Essentials v20.1 Essentials v20.1
[PE19.1] Maker Studio Vanilla Pokémon Essentials v19.1 Essentials v19.1
[PE17.1] Maker Studio Vanilla Pokémon Essentials v17.1 Essentials v17.1 (RGSS Game.exe); paste-in install
[BES5] Maker Studio Pokémon Essentials BES v5 (fork of Essentials v16.2) BES v5 (runs on RGSS Game.exe or mkxp); paste-in install

Adding a new integration

  1. Create Integrations/<[TAG] Name>/ with a README.md (target + requirements + install steps).
  2. Inside it, add the MakerStudio/ plugin folder (start from an existing integration and adapt the Ruby in 001_Core/ + 002_Integration/ to the target engine).
  3. Keep 003_Editor/ as download links only — never commit the editor binary.
  4. On the next release, CI zips every folder here into the separate "Maker Studio Integrations" release and syncs this folder to the public maker-studio repo.