Engine/kit-specific builds of the Maker Studio game-side plugin. Each integration adapts the plugin
to a particular RPG Maker XP base (a specific Pokémon Essentials version, a kit/fork, or a
non-Essentials project). Download the one matching your project, copy its MakerStudio/ folder into
your game's Plugins/, then install the editor app from the
Releases page.
The editor application itself is the same across integrations and is not bundled — each
integration only ships the engine-side plugin code plus download links. Most integrations install by
copying their MakerStudio/ folder into Plugins/; older engines without a Plugins/ auto-loader
(e.g. the BES build) ship a single merged .rb you paste into the Script Editor — see each
integration's own README.md.
| Integration | Target | Requires |
|---|---|---|
[LBDS1.1.0] Maker Studio |
La Base de Sky 1.1.x (fork of Essentials v21.1) | La Base de Sky v1.1.0+ (1.1.x line) |
[LBDS1.2.0] Maker Studio |
La Base de Sky 1.2.0+ (fork of Essentials v21.1) | La Base de Sky v1.2.0+ |
[PE21.1] Maker Studio |
Vanilla Pokémon Essentials v21.1 | Essentials v21.1 |
[PE20.1] Maker Studio |
Vanilla Pokémon Essentials v20.1 | Essentials v20.1 |
[PE19.1] Maker Studio |
Vanilla Pokémon Essentials v19.1 | Essentials v19.1 |
[PE17.1] Maker Studio |
Vanilla Pokémon Essentials v17.1 | Essentials v17.1 (RGSS Game.exe); paste-in install |
[BES5] Maker Studio |
Pokémon Essentials BES v5 (fork of Essentials v16.2) | BES v5 (runs on RGSS Game.exe or mkxp); paste-in install |
- Create
Integrations/<[TAG] Name>/with aREADME.md(target + requirements + install steps). - Inside it, add the
MakerStudio/plugin folder (start from an existing integration and adapt the Ruby in001_Core/+002_Integration/to the target engine). - Keep
003_Editor/as download links only — never commit the editor binary. - On the next release, CI zips every folder here into the separate "Maker Studio Integrations"
release and syncs this folder to the public
maker-studiorepo.