Releases: TouchController/E1epack
Releases · TouchController/E1epack
Release list
datapack-function-library_v4.0.0
- 重构:将软封禁玩家函数改为参数化宏函数
- 移除:不再使用的本地化键名
- 更新:函数用法支持自定义标题和副标题
- Refactor: Converted soft ban player function to parameterized macro function
- Remove: Unused localization keys
- Update: Function usage now supports custom title and subtitle
Localization-Resource-Pack_v2.0.0
- 清理不再使用的本地化键名
- Cleaned up unused localization key names
datapack-function-library_v3.0.0
- 重构:将 Redstone 分类重命名为 Timer
- 更新:函数路径从 dfl:redstone/ 改为 dfl:timer/
- Refactor: Renamed Redstone category to Timer
- Update: Function paths changed from dfl:redstone/ to dfl:timer/
datapack-function-library_v2.0.2
- 修复 kill_by_density 函数语法错误
- Fixed kill_by_density function syntax error
datapack-function-library_v2.0.1
- 修正函数名称引用,确保与 v2.0.0 的重命名保持一致
- 更新的函数引用包括:things_count → count_items、clear_run_b → clear_and_execute_multiple、things_to_xp → convert_items_to_xp、keep_have_things → maintain_item_count
- 修复了 5 个函数文件中的函数调用引用
- 确保数据包内部函数调用的一致性
- Fixed function name references to ensure consistency with v2.0.0 renaming
- Updated function references include: things_count → count_items、clear_run_b → clear_and_execute_multiple、things_to_xp → convert_items_to_xp、keep_have_things → maintain_item_count
- Fixed function call references in 5 function files
- Ensured consistency of internal function calls within the datapack
datapack-function-library_v2.0.0
- 大规模函数重命名,将多个函数名称标准化为更具描述性的英文名称
- 重命名的函数包括:things_count → count_items、fill_outline → create_glass_box、clear → force_death_drops、player_id → generate_player_id、daytime → get_day_time、entity → get_entity_count、entity_density → get_entity_density、day → get_game_day、gametime → get_game_time、item → get_item_count、players → get_player_count、other_entity → non_player_entities、spawn → spawn_dummies、kill_item → clear_items、show_entity → display_entity_info、addteam → create_teams、nodamage → disable_special_damage、setworldspawn → set_world_spawn、health → display_health_below_name、health_list → display_health_in_tab、level → display_level_in_tab、death → enable_death_scoreboard、debuff → apply_debuffs、clear_run_b → clear_and_execute_multiple、clear_run_a → clear_and_execute_single、things_to_xp → convert_items_to_xp、slime → create_rescue_platform、team → disable_friendly_fire、show_entity → display_entity_count、kill_better → kill_by_density、kill → kill_excess_entities、kill_tnt → kill_tnt_by_density、keep_have_things → maintain_item_count、ban → soft_ban_player、tpa → teleport_request、suicide → trigger_suicide
- 改进函数命名规范,使函数功能更加清晰易懂
- 保持函数功能不变,仅优化命名以提高代码可读性
- Large-scale function renaming, standardizing multiple function names to more descriptive English names
- Renamed functions include: things_count → count_items、fill_outline → create_glass_box、clear → force_death_drops、player_id → generate_player_id、daytime → get_day_time、entity → get_entity_count、entity_density → get_entity_density、day → get_game_day、gametime → get_game_time、item → get_item_count、players → get_player_count、other_entity → non_player_entities、spawn → spawn_dummies、kill_item → clear_items、show_entity → display_entity_info、addteam → create_teams、nodamage → disable_special_damage、setworldspawn → set_world_spawn、health → display_health_below_name、health_list → display_health_in_tab、level → display_level_in_tab、death → enable_death_scoreboard、debuff → apply_debuffs、clear_run_b → clear_and_execute_multiple、clear_run_a → clear_and_execute_single、things_to_xp → convert_items_to_xp、slime → create_rescue_platform、team → disable_friendly_fire、show_entity → display_entity_count、kill_better → kill_by_density、kill → kill_excess_entities、kill_tnt → kill_tnt_by_density、keep_have_things → maintain_item_count、ban → soft_ban_player、tpa → teleport_request、suicide → trigger_suicide
- Improved function naming conventions to make function purposes clearer and more understandable
- Maintained function functionality unchanged, only optimized naming to improve code readability
datapack-function-library_v1.0.1
- 重构自动冶炼函数,使用子函数提高代码可读性和可维护性
- 为所有函数文件添加详细注释和格式化,提升代码质量
- 优化函数结构,改进代码组织
- Refactored auto smelting function using sub-functions for improved code readability and maintainability
- Added detailed comments and formatting to all function files, enhancing code quality
- Optimized function structure and improved code organization
Localization-Resource-Pack_v1.0.0
- 采用语义化版本控制 (SemVer) 规范
- 优化本地化键名,添加变量占位符
- 清理不再使用的本地化键名
- 移除版本号显示相关的翻译条目
- 改进 BUILD.bazel 文件格式
- Adopted Semantic Versioning (SemVer) specification
- Optimized localization keys with variable placeholders
- Cleaned up unused localization key names
- Removed version display related translation entries
- Improved BUILD.bazel file formatting
datapack-function-library_v1.0.0
- 现在 dfl:dfl_enable 函数会使用 dfl_scoreboard 记分板而不是 dfl_enable
- 更新了 README
- 现在数据包版本号使用 SemVer 标准,并重置为 1.0.0
- Now the
dfl:dfl_enablefunction uses thedfl_scoreboardscoreboard instead ofdfl_enable - Updated README
- The data pack version now uses the SemVer standard and has been reset to 1.0.0
Localization-Resource-Pack_v2.0
- 添加了 17 种语言的翻译
- 清理了不再使用的本地化键名
- Added translations for 17 languages
- Cleaned up unused localization key names