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Releases: TouchController/E1epack

datapack-function-library_v4.0.0

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  • 重构:将软封禁玩家函数改为参数化宏函数
  • 移除:不再使用的本地化键名
  • 更新:函数用法支持自定义标题和副标题

  • Refactor: Converted soft ban player function to parameterized macro function
  • Remove: Unused localization keys
  • Update: Function usage now supports custom title and subtitle

Localization-Resource-Pack_v2.0.0

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  • 清理不再使用的本地化键名

  • Cleaned up unused localization key names

datapack-function-library_v3.0.0

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  • 重构:将 Redstone 分类重命名为 Timer
  • 更新:函数路径从 dfl:redstone/ 改为 dfl:timer/

  • Refactor: Renamed Redstone category to Timer
  • Update: Function paths changed from dfl:redstone/ to dfl:timer/

datapack-function-library_v2.0.2

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  • 修复 kill_by_density 函数语法错误

  • Fixed kill_by_density function syntax error

datapack-function-library_v2.0.1

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  • 修正函数名称引用,确保与 v2.0.0 的重命名保持一致
  • 更新的函数引用包括:things_count → count_items、clear_run_b → clear_and_execute_multiple、things_to_xp → convert_items_to_xp、keep_have_things → maintain_item_count
  • 修复了 5 个函数文件中的函数调用引用
  • 确保数据包内部函数调用的一致性

  • Fixed function name references to ensure consistency with v2.0.0 renaming
  • Updated function references include: things_count → count_items、clear_run_b → clear_and_execute_multiple、things_to_xp → convert_items_to_xp、keep_have_things → maintain_item_count
  • Fixed function call references in 5 function files
  • Ensured consistency of internal function calls within the datapack

datapack-function-library_v2.0.0

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  • 大规模函数重命名,将多个函数名称标准化为更具描述性的英文名称
  • 重命名的函数包括:things_count → count_items、fill_outline → create_glass_box、clear → force_death_drops、player_id → generate_player_id、daytime → get_day_time、entity → get_entity_count、entity_density → get_entity_density、day → get_game_day、gametime → get_game_time、item → get_item_count、players → get_player_count、other_entity → non_player_entities、spawn → spawn_dummies、kill_item → clear_items、show_entity → display_entity_info、addteam → create_teams、nodamage → disable_special_damage、setworldspawn → set_world_spawn、health → display_health_below_name、health_list → display_health_in_tab、level → display_level_in_tab、death → enable_death_scoreboard、debuff → apply_debuffs、clear_run_b → clear_and_execute_multiple、clear_run_a → clear_and_execute_single、things_to_xp → convert_items_to_xp、slime → create_rescue_platform、team → disable_friendly_fire、show_entity → display_entity_count、kill_better → kill_by_density、kill → kill_excess_entities、kill_tnt → kill_tnt_by_density、keep_have_things → maintain_item_count、ban → soft_ban_player、tpa → teleport_request、suicide → trigger_suicide
  • 改进函数命名规范,使函数功能更加清晰易懂
  • 保持函数功能不变,仅优化命名以提高代码可读性

  • Large-scale function renaming, standardizing multiple function names to more descriptive English names
  • Renamed functions include: things_count → count_items、fill_outline → create_glass_box、clear → force_death_drops、player_id → generate_player_id、daytime → get_day_time、entity → get_entity_count、entity_density → get_entity_density、day → get_game_day、gametime → get_game_time、item → get_item_count、players → get_player_count、other_entity → non_player_entities、spawn → spawn_dummies、kill_item → clear_items、show_entity → display_entity_info、addteam → create_teams、nodamage → disable_special_damage、setworldspawn → set_world_spawn、health → display_health_below_name、health_list → display_health_in_tab、level → display_level_in_tab、death → enable_death_scoreboard、debuff → apply_debuffs、clear_run_b → clear_and_execute_multiple、clear_run_a → clear_and_execute_single、things_to_xp → convert_items_to_xp、slime → create_rescue_platform、team → disable_friendly_fire、show_entity → display_entity_count、kill_better → kill_by_density、kill → kill_excess_entities、kill_tnt → kill_tnt_by_density、keep_have_things → maintain_item_count、ban → soft_ban_player、tpa → teleport_request、suicide → trigger_suicide
  • Improved function naming conventions to make function purposes clearer and more understandable
  • Maintained function functionality unchanged, only optimized naming to improve code readability

datapack-function-library_v1.0.1

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  • 重构自动冶炼函数,使用子函数提高代码可读性和可维护性
  • 为所有函数文件添加详细注释和格式化,提升代码质量
  • 优化函数结构,改进代码组织

  • Refactored auto smelting function using sub-functions for improved code readability and maintainability
  • Added detailed comments and formatting to all function files, enhancing code quality
  • Optimized function structure and improved code organization

Localization-Resource-Pack_v1.0.0

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  • 采用语义化版本控制 (SemVer) 规范
  • 优化本地化键名,添加变量占位符
  • 清理不再使用的本地化键名
  • 移除版本号显示相关的翻译条目
  • 改进 BUILD.bazel 文件格式

  • Adopted Semantic Versioning (SemVer) specification
  • Optimized localization keys with variable placeholders
  • Cleaned up unused localization key names
  • Removed version display related translation entries
  • Improved BUILD.bazel file formatting

datapack-function-library_v1.0.0

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  • 现在 dfl:dfl_enable 函数会使用 dfl_scoreboard 记分板而不是 dfl_enable
  • 更新了 README
  • 现在数据包版本号使用 SemVer 标准,并重置为 1.0.0

  • Now the dfl:dfl_enable function uses the dfl_scoreboard scoreboard instead of dfl_enable
  • Updated README
  • The data pack version now uses the SemVer standard and has been reset to 1.0.0

Localization-Resource-Pack_v2.0

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  • 添加了 17 种语言的翻译
  • 清理了不再使用的本地化键名

  • Added translations for 17 languages
  • Cleaned up unused localization key names