Then acquire `dxcompiler.dll` on Windows or `libdxcompiler.so` on Linux directly from [AppVeyor](https://ci.appveyor.com/project/antiagainst/directxshadercompiler/branch/master/artifacts), or compile it from source according to [the instructions](https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DxcOnUnix.rst#building-dxc) in the [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) GitHub repository and make sure it's in the executable environment. See our [support table](##Supported-DXC-versions-on-non-Windows) below for specific compatibility notes on non-Windows OSes.
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