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Static Linking #57

@daxpedda

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@daxpedda

Is there something preventing statically linking the DirectXShaderCompiler?

My understanding is that hassle doesn't actually build the compiler, but only provides an FFI interface, so statically linking would require building it as a library.

I've also read that shader validation is performed by the GPU/Driver, so is that why getting around the official dll's is not possible?

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