Could be useful to have a benchmark to measure how many events can be fired per second.
We could think of running one bench with only DummyEvent and another bench with StartRound and EndRound in sequence.
Keep in mind all events end up in the in-memory timeline and we shouldn't allocate too much for a benchmark.
Could be useful to have a benchmark to measure how many events can be fired per second.
We could think of running one bench with only
DummyEventand another bench withStartRoundandEndRoundin sequence.Keep in mind all events end up in the in-memory timeline and we shouldn't allocate too much for a benchmark.