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editor version 2.7.2 (starsector 0.8.1a) [Trylobot]
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.gitignore

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sf-ship-ed.log
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sf-ship-ed-settings.json
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ENG.ini
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npm-debug.log*
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desktop.ini

docs/screenshot.png

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release/changes.log

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______________________________________________________________________________
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editor version 2.7.2 (starsector 0.8.1a) [Trylobot]
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editor version 2.7.2 (starsector 0.8.1a)
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______________________________________________________________________________
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CHANGES
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BUGFIXES
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- Fixed bug #17 "Weapon Group changes in variant mode not saving."
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- Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
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- Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
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- Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
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- Added a keyboard help entry in variant mode for toggling autofire with "A"
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- Fixed bug #16 ""
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- Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
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______________________________________________________________________________
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editor version 2.7.1 (starsector 0.7.2a) [Deathfly]
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editor version 2.7.1 (starsector 0.8.1a)
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______________________________________________________________________________
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CHANGES
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- Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
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- Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
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- Added a keyboard help entry in variant mode for toggling autofire with "A"
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BUGFIXES
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- Fix up the "Clear Data"(or say “Create New Data”?) function.
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- In ship edit mode it will no make the sprite display freeze anymore.
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- In variant edit mode it will now try to create an empty new variant called "New" for edit.
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- In weapon edit mode, it will create an new weapon file.
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______________________________________________________________________________
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editor version 2.7.0 (starsector 0.7.2a)
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______________________________________________________________________________
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CHANGES
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________________________________
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Major Changes
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-------------
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-Migrate to MaxGUI.
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-Add menu bar.
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-Make editor resizable while running.
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-Add an "Unsaved changes warning" when you may discards your unsaved changes.
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MAXGUI MIGRATION
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- Add menu bar.
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- Make editor resizable while running.
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- Add an "Unsaved changes warning" when you may discards your unsaved changes.
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-Implant undo/redo function.
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-Will consider a serial string editing actions as one step due to it is too annoying to capture every keys.
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UNDO / REDO
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- Will consider a serial string editing actions as one step due to it is too annoying to capture every keys.
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-Rework "Set Mass Center and Collision Radius" and "Set Shield Center and Shield Radius" functions.
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-Left Mouse Click now can only used for set center.
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-Ctrl + Left Mouse Click now can used to set radius without reset the center frist.
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SET CENTER OF MASS, COLLISION RADIUS, SHIELD CENTER, SHIELD RADIUS
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- Left Mouse Click now can only used for set center.
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- Ctrl + Left Mouse Click now can used to set radius without reset the center frist.
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-Rework "Launch Bay Edit" function.
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-Ctrl + Left Mouse Click always add a new launch bay.
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-Hold down Shift will lock on the nearest launch bay.
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-Shift + Left Mouse Click will add a new launch port to the locked lauch bay.
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-Remove the Right Mouse Click function.
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LAUNCH BAYS EDITOR
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- Ctrl + Left Mouse Click always add a new launch bay.
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- Hold down Shift will lock on the nearest launch bay.
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- Shift + Left Mouse Click will add a new launch port to the locked lauch bay.
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- Remove the Right Mouse Click function.
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-Rework the "Bounds Edit" function.
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-Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends.
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SHIP BOUNDS POLYGON EDITOR
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- Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends.
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-New function. "Decorative Weapon Edit Mode"
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-Same as "Built-in Weapon Edit Mode", but for decorative weapons.
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DECORATIVE WEAPON TYPE
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- Same as "Built-in Weapon Edit Mode", but for decorative weapons.
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-Add "Weapon Render" function.
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-Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode.
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-Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render".
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-Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any.
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-In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.)
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WEAPON RENDERER
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- Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode.
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- Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render".
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- Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any.
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- In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.)
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-Fix up "Weapon Editor"
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-Will properly parse and recode a .wpn file.
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-Will display weapon offsets properly. For hardpoint and turret, both.
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-Will display cursor coordinate properly.
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-Make the glow on weapon more closer to in game visual.
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-String editor for weapon now will provide accessibility to most weapon parameters.
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-Guides will mark the weapon's pivot point out.
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WEAPON EDITOR
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- Will properly parse and recode a .wpn file.
54+
- Will display weapon offsets properly. For hardpoint and turret, both.
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- Will display cursor coordinate properly.
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- Make the glow on weapon more closer to in game visual.
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- String editor for weapon now will provide accessibility to most weapon parameters.
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- Guides will mark the weapon's pivot point out.
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Minor Changes
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-------------
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-Add SYNERGY and COMPOSITE weapon slots support.
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-Add "coversColor" support.
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-Improve the performance for Preview All function.
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-Replace the default background with a less obscure one.
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-Add a filter that can fit out deco weapons when place weapon in non-deco slot.
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-Enable language localisation.
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MINOR CHANGES
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- Add SYNERGY and COMPOSITE weapon slots support.
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- Add "coversColor" support.
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- Improve the performance for Preview All function.
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- Replace the default background with a less obscure one.
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- Add a filter that can fit out deco weapons when place weapon in non-deco slot.
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- Enable language localisation.
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-Settings
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-Add "custom_bg_image" that can set path for using custom background.
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-Add "performance_mode", set to 1 can simplify some drawing process and result a better performance.
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-Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode.
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-Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.)
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-Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom.
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-Add "custom_FONT" that can set path for custom font.
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-Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file.
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-Add "localization_file" that can set path for LanguageDefinition file.
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SETTINGS
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- Add "custom_bg_image" that can set path for using custom background.
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- Add "performance_mode", set to 1 can simplify some drawing process and result a better performance.
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- Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode.
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- Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.)
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- Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom.
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- Add "custom_FONT" that can set path for custom font.
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- Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file.
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- Add "localization_file" that can set path for LanguageDefinition file.
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-Make engine flames looks more close to in game visual.
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-Rework String data editing console. Make insert characters practical.
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-Rework all "item selector" to fit some way too looong item list.
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-Guides precision increase to 0.5.
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- Make engine flames looks more close to in game visual.
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- Rework String data editing console. Make insert characters practical.
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- Rework all "item selector" to fit some way too looong item list.
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- Guides precision increase to 0.5.
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BUGFIX
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________________________________
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-Can safely remove weapon slots with built-in weapon in it.
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-Simplified help UI text drawing method for better performance.
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-Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone.
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-When rename a weapons slot, the built-in weapon in that slot will got removed now.
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-Fixed a issue that the rjson core will mistakenly discard "0" for integer output.
83+
BUGFIXES
84+
- Can safely remove weapon slots with built-in weapon in it.
85+
- Simplified help UI text drawing method for better performance.
86+
- Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone.
87+
- When rename a weapons slot, the built-in weapon in that slot will got removed now.
88+
- Fixed a issue that the rjson core will mistakenly discard "0" for integer output.
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______________________________________________________________________________
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editor version 2.6.4 (starsector 0.7.1a)

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