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1 | 1 | ______________________________________________________________________________
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| 2 | +editor version 2.7.2 (starsector 0.8.1a) [Trylobot] |
2 | 3 |
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3 |
| -editor version 2.7.2 (starsector 0.8.1a) |
4 |
| -______________________________________________________________________________ |
5 |
| - |
6 |
| - CHANGES |
| 4 | +BUGFIXES |
| 5 | +- Fixed bug #17 "Weapon Group changes in variant mode not saving." |
| 6 | +- Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx |
| 7 | +- Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)" |
| 8 | +- Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily. |
| 9 | +- Added a keyboard help entry in variant mode for toggling autofire with "A" |
7 | 10 |
|
8 |
| - - Fixed bug #16 "" |
9 |
| - - Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx |
10 | 11 | ______________________________________________________________________________
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| 12 | +editor version 2.7.1 (starsector 0.7.2a) [Deathfly] |
11 | 13 |
|
12 |
| -editor version 2.7.1 (starsector 0.8.1a) |
13 |
| -______________________________________________________________________________ |
14 |
| - |
15 |
| - CHANGES |
16 |
| - |
17 |
| - - Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)" |
18 |
| - - Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily. |
19 |
| - - Added a keyboard help entry in variant mode for toggling autofire with "A" |
20 |
| - |
21 |
| - |
22 |
| - |
| 14 | +BUGFIXES |
| 15 | +- Fix up the "Clear Data"(or say “Create New Data”?) function. |
| 16 | +- In ship edit mode it will no make the sprite display freeze anymore. |
| 17 | +- In variant edit mode it will now try to create an empty new variant called "New" for edit. |
| 18 | +- In weapon edit mode, it will create an new weapon file. |
23 | 19 | ______________________________________________________________________________
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24 | 20 | editor version 2.7.0 (starsector 0.7.2a)
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25 |
| -______________________________________________________________________________ |
26 | 21 |
|
27 |
| - CHANGES |
28 |
| -________________________________ |
29 |
| -Major Changes |
30 |
| -------------- |
31 |
| --Migrate to MaxGUI. |
32 |
| - -Add menu bar. |
33 |
| - -Make editor resizable while running. |
34 |
| - -Add an "Unsaved changes warning" when you may discards your unsaved changes. |
| 22 | +MAXGUI MIGRATION |
| 23 | +- Add menu bar. |
| 24 | +- Make editor resizable while running. |
| 25 | +- Add an "Unsaved changes warning" when you may discards your unsaved changes. |
35 | 26 |
|
36 |
| --Implant undo/redo function. |
37 |
| - -Will consider a serial string editing actions as one step due to it is too annoying to capture every keys. |
| 27 | +UNDO / REDO |
| 28 | +- Will consider a serial string editing actions as one step due to it is too annoying to capture every keys. |
38 | 29 |
|
39 |
| --Rework "Set Mass Center and Collision Radius" and "Set Shield Center and Shield Radius" functions. |
40 |
| - -Left Mouse Click now can only used for set center. |
41 |
| - -Ctrl + Left Mouse Click now can used to set radius without reset the center frist. |
| 30 | +SET CENTER OF MASS, COLLISION RADIUS, SHIELD CENTER, SHIELD RADIUS |
| 31 | +- Left Mouse Click now can only used for set center. |
| 32 | +- Ctrl + Left Mouse Click now can used to set radius without reset the center frist. |
42 | 33 |
|
43 |
| --Rework "Launch Bay Edit" function. |
44 |
| - -Ctrl + Left Mouse Click always add a new launch bay. |
45 |
| - -Hold down Shift will lock on the nearest launch bay. |
46 |
| - -Shift + Left Mouse Click will add a new launch port to the locked lauch bay. |
47 |
| - -Remove the Right Mouse Click function. |
| 34 | +LAUNCH BAYS EDITOR |
| 35 | +- Ctrl + Left Mouse Click always add a new launch bay. |
| 36 | +- Hold down Shift will lock on the nearest launch bay. |
| 37 | +- Shift + Left Mouse Click will add a new launch port to the locked lauch bay. |
| 38 | +- Remove the Right Mouse Click function. |
48 | 39 |
|
49 |
| --Rework the "Bounds Edit" function. |
50 |
| - -Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends. |
| 40 | +SHIP BOUNDS POLYGON EDITOR |
| 41 | +- Ctrl + Left Mouse Click now will try to insert new bound vertex between the nearest bound segment ends. |
51 | 42 |
|
52 |
| --New function. "Decorative Weapon Edit Mode" |
53 |
| - -Same as "Built-in Weapon Edit Mode", but for decorative weapons. |
| 43 | +DECORATIVE WEAPON TYPE |
| 44 | +- Same as "Built-in Weapon Edit Mode", but for decorative weapons. |
54 | 45 |
|
55 |
| --Add "Weapon Render" function. |
56 |
| - -Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode. |
57 |
| - -Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render". |
58 |
| - -Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any. |
59 |
| - -In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.) |
| 46 | +WEAPON RENDERER |
| 47 | +- Can render all build-in and deco weapons in ship edit mode. And render all weapons in variant edit mode. |
| 48 | +- Hit "F5" can toggle weapon renderer from "render in 100% opacity", "render in 50% opacity", and "do not render". |
| 49 | +- Can use F6, F7, and F8 to Play, Stop and Reset all weapon animations, if there any. |
| 50 | +- In "Weapon Slots Edit Mode", "Built-in/Deco weapon Edit Mode", and "Variant Edit Mode", arrow keys can use to control weapon animation on selceted slot.(See on screen help.) |
60 | 51 |
|
61 |
| --Fix up "Weapon Editor" |
62 |
| - -Will properly parse and recode a .wpn file. |
63 |
| - -Will display weapon offsets properly. For hardpoint and turret, both. |
64 |
| - -Will display cursor coordinate properly. |
65 |
| - -Make the glow on weapon more closer to in game visual. |
66 |
| - -String editor for weapon now will provide accessibility to most weapon parameters. |
67 |
| - -Guides will mark the weapon's pivot point out. |
| 52 | +WEAPON EDITOR |
| 53 | +- Will properly parse and recode a .wpn file. |
| 54 | +- Will display weapon offsets properly. For hardpoint and turret, both. |
| 55 | +- Will display cursor coordinate properly. |
| 56 | +- Make the glow on weapon more closer to in game visual. |
| 57 | +- String editor for weapon now will provide accessibility to most weapon parameters. |
| 58 | +- Guides will mark the weapon's pivot point out. |
68 | 59 |
|
69 |
| -Minor Changes |
70 |
| -------------- |
71 |
| --Add SYNERGY and COMPOSITE weapon slots support. |
72 |
| --Add "coversColor" support. |
73 |
| --Improve the performance for Preview All function. |
74 |
| --Replace the default background with a less obscure one. |
75 |
| --Add a filter that can fit out deco weapons when place weapon in non-deco slot. |
76 |
| --Enable language localisation. |
| 60 | +MINOR CHANGES |
| 61 | +- Add SYNERGY and COMPOSITE weapon slots support. |
| 62 | +- Add "coversColor" support. |
| 63 | +- Improve the performance for Preview All function. |
| 64 | +- Replace the default background with a less obscure one. |
| 65 | +- Add a filter that can fit out deco weapons when place weapon in non-deco slot. |
| 66 | +- Enable language localisation. |
77 | 67 |
|
78 |
| --Settings |
79 |
| - -Add "custom_bg_image" that can set path for using custom background. |
80 |
| - -Add "performance_mode", set to 1 can simplify some drawing process and result a better performance. |
81 |
| - -Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode. |
82 |
| - -Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.) |
83 |
| - -Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom. |
84 |
| - -Add "custom_FONT" that can set path for custom font. |
85 |
| - -Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file. |
86 |
| - -Add "localization_file" that can set path for LanguageDefinition file. |
| 68 | +SETTINGS |
| 69 | +- Add "custom_bg_image" that can set path for using custom background. |
| 70 | +- Add "performance_mode", set to 1 can simplify some drawing process and result a better performance. |
| 71 | +- Add "fluxmod_limit_override", set to 1 can override the 10/20/30/50 max flux vants/caps limit in variant edit mode. |
| 72 | +- Add "scale_help_UI", set to 1 can enable help UI zooming for extreme resolution ratio.(Or you can set "font_size" instead.) |
| 73 | +- Add "scale_help_UI_scale_level". If it set to 0, help UI will auto zoom. |
| 74 | +- Add "custom_FONT" that can set path for custom font. |
| 75 | +- Add "UTF8_support", set to 1 to enable UTF-8 support, to decode UTF-8(without BOM) data file. |
| 76 | +- Add "localization_file" that can set path for LanguageDefinition file. |
87 | 77 |
|
88 |
| --Make engine flames looks more close to in game visual. |
89 |
| --Rework String data editing console. Make insert characters practical. |
90 |
| --Rework all "item selector" to fit some way too looong item list. |
91 |
| --Guides precision increase to 0.5. |
| 78 | +- Make engine flames looks more close to in game visual. |
| 79 | +- Rework String data editing console. Make insert characters practical. |
| 80 | +- Rework all "item selector" to fit some way too looong item list. |
| 81 | +- Guides precision increase to 0.5. |
92 | 82 |
|
93 |
| - BUGFIX |
94 |
| -________________________________ |
95 |
| --Can safely remove weapon slots with built-in weapon in it. |
96 |
| --Simplified help UI text drawing method for better performance. |
97 |
| --Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone. |
98 |
| --When rename a weapons slot, the built-in weapon in that slot will got removed now. |
99 |
| --Fixed a issue that the rjson core will mistakenly discard "0" for integer output. |
| 83 | +BUGFIXES |
| 84 | +- Can safely remove weapon slots with built-in weapon in it. |
| 85 | +- Simplified help UI text drawing method for better performance. |
| 86 | +- Fixed a crash when try to remove a weapon slot/engine/launch bay while there isn't anyone. |
| 87 | +- When rename a weapons slot, the built-in weapon in that slot will got removed now. |
| 88 | +- Fixed a issue that the rjson core will mistakenly discard "0" for integer output. |
100 | 89 |
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101 | 90 | ______________________________________________________________________________
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102 | 91 | editor version 2.6.4 (starsector 0.7.1a)
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