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Change score/hashtag text nodes to use CCLabelBMFont #42

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@danielgwood

Currently the score indicator and hashtag indicator at the top of the game scene use the CCLabelTTF class. This is not optimal, because each time setText() is called, a new texture is created and loaded, so there will be a significant performance impact once those labels are updating regularly.

CCLabelBMFont is apparently much more optimal for this, as it relies on a bitmapped font atlas - thus all the textures are created ahead of time.

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