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sb3fix has learned how to fix projects that won't load because the sb3/zip file is itself corrupted, before the JSON can even be read out. We now have a backup approach to get files from the zip that doesn't rely on the central directory being intact, and assets that have mismatched sizes due to corrupted data in the data segments will be removed instead of throwing errors when loading the project.
We've also added a new platform option to choose between Scratch and TurboWarp. Currently, that affects which kinds of values variables can be. Might affect more in the future.