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55 lines (50 loc) · 1.7 KB
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import pygame
import sys
from player import Player
from shot import Shot
from asteroid import Asteroid
from asteroidfield import AsteroidField
from logger import log_state, log_event
from constants import SCREEN_HEIGHT, SCREEN_WIDTH
def main():
print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
print(f"Screen width: {SCREEN_WIDTH}\nScreen height: {SCREEN_HEIGHT}")
pygame.init()
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
Shot.containers = (shots, drawable, updatable)
asteroidfield = AsteroidField()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
clock = pygame.time.Clock()
dt = 0
while True:
log_state()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill("black")
updatable.update(dt)
player.shoot_cooldown -= dt
for a in asteroids:
if a.collides_with(player):
log_event("player_hit")
print("Game over!")
sys.exit()
for a in asteroids:
for shot in shots:
if a.collides_with(shot):
log_event("asteroid_shot")
a.split()
shot.kill()
for e in drawable:
e.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()