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force load as wolf
1 parent cda5a17 commit f0c2544

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src/d/d_com_inf_game.cpp

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -28,6 +28,7 @@
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#include <dusk/ui/settings.hpp>
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#include "dusk/string.hpp"
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#include "dusk/tphd/LosTable.hpp"
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void dComIfG_play_c::ct() {
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mWindowNum = 0;
@@ -2863,6 +2864,12 @@ BOOL dComIfGs_Wolf_Change_Check() {
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is_wolf = true;
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}
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#if TARGET_PC
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if (dusk::tphd::is_los_active()) {
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is_wolf = true;
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}
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#endif
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OS_REPORT("dComIfGs_isSaveSwitch 12[%x] 13[%x]\n", dComIfGs_isSaveSwitch(12), dComIfGs_isSaveSwitch(13));
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// Stage is Hyrule Field and Room is Eldin Gorge Entrance

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