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GameServer.cs
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42 lines (37 loc) · 1.02 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PersistenceServer
{
public class GameServer
{
public int Port;
public string Level;
public string Zone; // can be an empty string if the level doesn't have zones
public UserConnection Conn; // has an Ip field
public int ConnectedPlayers = 0;
public HashSet<int> CharIds; // characters that are online on this server
public GameServer(int port, string level, string zone, UserConnection conn)
{
Port = port;
Level = level;
Conn = conn;
Zone = zone;
CharIds = new();
}
public void AddCharacterToServer(int charId)
{
CharIds.Add(charId);
}
public void RemoveCharacterFromServer(int charId)
{
CharIds.Remove(charId);
}
public Guid GetGuid()
{
return Conn.Id;
}
}
}