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Implement StaticSwitchParameter and CollectionParameter support in DreamShader
- Added functionality to parse and evaluate StaticSwitchParameter calls, including handling of True and False inputs.
- Introduced CollectionParameter support, allowing for dynamic parameter retrieval from MaterialParameterCollections.
- Enhanced error handling for missing required inputs and default arguments in shader functions.
- Updated metadata application for material expressions to include descriptions, groups, and sort priorities.
- Improved asset reference extraction for parameters and added validation for parameter names and types.
- Refactored code for better readability and maintainability, including the introduction of helper functions for expression metadata and parameter handling.
Copy file name to clipboardExpand all lines: DreamShader.uplugin
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{
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"FileVersion": 3,
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"Version": 122,
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"VersionName": "1.2.2",
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"Version": 123,
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"VersionName": "1.2.3",
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"FriendlyName": "DreamShader",
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"Description": "Author Unreal materials and material functions with DreamShaderLang .dsm/.dsh source files that auto-generate standard UMaterial and UMaterialFunction assets.",
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