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When launching thunderscope with ./tbots.py run thunderscope_main --run_blue --interface=... or with --run_diagnostics, there is a robot status view on the left panel. This displays RobotStatus messages which includes the NetworkStatus:
messageNetworkStatus
{
reserved4;
// Indicates the time elapsed since the last vision packet was received in msdoublems_since_last_vision_received=1;
// Indicates the time elapsed since the last primitive packet was received in msdoublems_since_last_primitive_received=2;
// Indicates the percentage of primitive packets lost during communicationuint32primitive_packet_loss_percentage=3;
}
There are two issues that need to be resolved with the calculation of the RTT (round trip time) as well as proto loss rate.
If the robot has just thunderloop and received no primitives yet, the RTT will be a huge number, since it has never received any primitives.
When the estop is stopped, the proto loss rate is not updated at all. Then when the estop going into playing mode, the proto loss rate jumps really high. There is probably a bug where the number of expected protos is steadily incrementing which shouldn't be happening.
Screen.Recording.2026-06-16.at.13.03.34.mov
Acceptance criteria
The RTT calculated when a robot hasn't received any primitives yet is displayed as N/A
The proto loss rate is updated when the estop is stopped (should approach 0% since we are sending no protos) and it doesn't jump up to 100% after estop is in play state again
Description of the task
When launching thunderscope with
./tbots.py run thunderscope_main --run_blue --interface=...or with --run_diagnostics, there is a robot status view on the left panel. This displays RobotStatus messages which includes the NetworkStatus:There are two issues that need to be resolved with the calculation of the RTT (round trip time) as well as proto loss rate.
Screen.Recording.2026-06-16.at.13.03.34.mov
Acceptance criteria
Blocked By