You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+5-2Lines changed: 5 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -29,9 +29,12 @@ If your game is in the custom config list, extract the contents from the relevan
29
29
30
30
If you are planning on doing mod development using UE4SS, you can do the same as above but download the zDEV version instead.
31
31
32
-
### Disabling UE4SS Temporarily
32
+
### Command Line Options
33
33
34
-
If RE-UE4SS is installed via proxy DLL, you can temporarily disable it without uninstalling by launching the game with the `--disable-ue4ss` command line argument.
34
+
If RE-UE4SS is installed via proxy DLL, the following command line options are available:
35
+
36
+
-`--disable-ue4ss` - Temporarily disable UE4SS without uninstalling by launching the game with this argument.
37
+
-`--ue4ss-path <path>` - Specify a custom path to UE4SS.dll. Supports both absolute paths (e.g., `C:\custom\UE4SS.dll`) and relative paths (e.g., `dev\builds\UE4SS.dll` relative to the game executable directory). Useful for testing different UE4SS builds without modifying installation files.
Copy file name to clipboardExpand all lines: assets/Changelog.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -22,6 +22,8 @@ Added basic support for Development/Debug/Test built Unreal Engine games ([UE4SS
22
22
23
23
Added command line option to disable RE-UE4SS loading via proxy DLL. Use `--disable-ue4ss` to launch game without UE4SS while keeping the proxy DLL installed. ([UE4SS #1069](https://github.com/UE4SS-RE/RE-UE4SS/pull/1069))
24
24
25
+
Added command line option to specify custom UE4SS.dll path via proxy DLL. Use `--ue4ss-path <path>` to load UE4SS.dll from a custom location, supporting both absolute and relative paths. This allows developers to easily test different UE4SS builds without modifying files. ([UE4SS #XXXX](https://github.com/UE4SS-RE/RE-UE4SS/pull/XXXX))
26
+
25
27
Added new build definition "LessEqual421". Using this definition for games on UE<=4.21 is not mandatory for UE4SS to function, but will ensure the correct alignment is used in containers.
26
28
27
29
**BREAKING:** - This also changes the default FName alignment from 8 to 4.
> Using manual injection will mean that the `root directory` and `working directory` are treated as one single directory that happens to also be the same directory as your `game executable directory`, but any directory may be used.
0 commit comments