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Copy file name to clipboardExpand all lines: UE4SS/src/LuaType/LuaUObject.cpp
+5-7Lines changed: 5 additions & 7 deletions
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@@ -549,7 +549,7 @@ namespace RC::LuaType
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// For lua_rawget, we need the actual stack position of the table
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// If table_index is positive, it stays the same even after pushing the key
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// If it's negative, we need to adjust for the key we just pushed
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// Adjust index for negative values after pushing key
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int adjusted_index = table_index;
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if (table_index < 0)
@@ -601,7 +601,8 @@ namespace RC::LuaType
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returntrue;
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});
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for (Unreal::FProperty* field : Unreal::TFieldRange<Unreal::FProperty>(script_struct, Unreal::EFieldIterationFlags::IncludeSuper | Unreal::EFieldIterationFlags::IncludeDeprecated)) {
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for (Unreal::FProperty* field : Unreal::TFieldRange<Unreal::FProperty>(script_struct, Unreal::EFieldIterationFlags::IncludeSuper | Unreal::EFieldIterationFlags::IncludeDeprecated))
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