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Copy file name to clipboardExpand all lines: README.md
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@@ -27,7 +27,11 @@ The easiest installation is via downloading the non-dev version of the latest no
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If your game is in the custom config list, extract the contents from the relevant folder to `Win64` as well.
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If you are planning on doing mod development using UE4SS, you can do the same as above but download the zDEV version instead.
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If you are planning on doing mod development using UE4SS, you can do the same as above but download the zDEV version instead.
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### Disabling UE4SS Temporarily
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If RE-UE4SS is installed via proxy DLL, you can temporarily disable it without uninstalling by launching the game with the `--disable-ue4ss` command line argument.
Copy file name to clipboardExpand all lines: assets/Changelog.md
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@@ -20,6 +20,8 @@ Added support for UE Version 5.4 - ([UE4SS #503](https://github.com/UE4SS-RE/RE-
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Added basic support for Development/Debug/Test built Unreal Engine games ([UE4SS #607](https://github.com/UE4SS-RE/RE-UE4SS/pull/607))
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- To use this functionality, set DebugBuild to true in UE4SS-Settings.ini
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Added command line option to disable RE-UE4SS loading via proxy DLL. Use `--disable-ue4ss` to launch game without UE4SS while keeping the proxy DLL installed. ([UE4SS #1069](https://github.com/UE4SS-RE/RE-UE4SS/pull/1069))
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Added new build definition "LessEqual421". Using this definition for games on UE<=4.21 is not mandatory for UE4SS to function, but will ensure the correct alignment is used in containers.
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**BREAKING:** - This also changes the default FName alignment from 8 to 4.
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