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chore: Updated custom UE4SS-settings.ini files
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-0
lines changed

13 files changed

+130
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assets/CustomGameConfigs/Atomic Heart/UE4SS-settings.ini

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Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
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; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
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; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
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; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
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; Example:
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; +ModsFolderPaths = ../SharedMods
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; +ModsFolderPaths = C:/MyMods
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; -ModsFolderPaths = ../SharedMods
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; Default: None
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616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Borderlands 3/UE4SS-settings.ini

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Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
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; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Deadly Days Roadtrip/UE4SS-settings.ini

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Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Final Fantasy 7 Rebirth/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Final Fantasy 7 Remake/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Kingdom Hearts 3/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Lies of P/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Project Silverfish/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Returnal/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

assets/CustomGameConfigs/Split Fiction/UE4SS-settings.ini

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,16 @@
33
; Default: <dll_directory>/Mods
44
ModsFolderPath =
55

6+
; Additional mods directories to load mods from.
7+
; Use + prefix to add a directory, - prefix to remove.
8+
; Can be relative to working directory or absolute paths.
9+
; Note: If multiple directories contain mods with the same name, the last one found will be loaded.
10+
; Example:
11+
; +ModsFolderPaths = ../SharedMods
12+
; +ModsFolderPaths = C:/MyMods
13+
; -ModsFolderPaths = ../SharedMods
14+
; Default: None
15+
616
[General]
717
; Whether to reload all mods when the key defined by HotReloadKey is hit.
818
; Default: 1

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