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feat: Update custom game configs for Abiotic Factor v1.0.0.21035 (#1006)
1 parent 1da1308 commit 56640ce

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2 files changed

+137
-161
lines changed

2 files changed

+137
-161
lines changed

assets/CustomGameConfigs/Abiotic Factor/MemberVariableLayout.ini

Lines changed: 92 additions & 116 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,11 @@
1+
[UEnum]
2+
CppForm = 0x50
3+
CppType = 0x30
4+
EnumDisplayNameFn = 0x58
5+
EnumFlags = 0x54
6+
EnumPackage = 0x60
7+
Names = 0x40
8+
19
[FDelegateProperty]
210
SignatureFunction = 0x70
311

@@ -8,13 +16,29 @@ NamePrivate = 0x18
816
ObjectFlags = 0x8
917
OuterPrivate = 0x20
1018

11-
[FChunkedFixedUObjectArray]
12-
MaxChunks = 0x18
13-
MaxElements = 0x10
14-
NumChunks = 0x1C
15-
NumElements = 0x14
16-
Objects = 0x0
17-
PreAllocatedObjects = 0x8
19+
[FSetProperty]
20+
ElementProp = 0x70
21+
SetLayout = 0x78
22+
23+
[UClass]
24+
AllFunctionsCache = 0x180
25+
ClassCastFlags = 0xD8
26+
ClassConfigName = 0xE8
27+
ClassConstructor = 0xB0
28+
ClassDefaultObject = 0x110
29+
ClassFlags = 0xD4
30+
ClassUnique = 0xC8
31+
ClassVTableHelperCtorCaller = 0xB8
32+
ClassWithin = 0xE0
33+
FirstOwnedClassRep = 0xCC
34+
FuncMap = 0x128
35+
Interfaces = 0x1D8
36+
NetFields = 0x100
37+
ReferenceSchema = 0x1E8
38+
SparseClassData = 0x118
39+
SparseClassDataStruct = 0x120
40+
bCooked = 0xD0
41+
bLayoutChanging = 0xD1
1842

1943
[FArchiveState]
2044
ArAllowLazyLoading = 0x2A
@@ -61,77 +85,6 @@ NextProxy = 0x88
6185
SerializedProperty = 0x70
6286
bCustomVersionsAreReset = 0x80
6387

64-
[FWorldContext]
65-
AudioDeviceID = 0x240
66-
ContextHandle = 0xA0
67-
CustomDescription = 0x248
68-
ExternalReferences = 0x2B0
69-
GameViewport = 0x200
70-
LevelsToLoadForPendingMapChange = 0x1A8
71-
PIEAccumulatedTickSeconds = 0x25C
72-
PIEFixedTickSeconds = 0x258
73-
PIEInstance = 0x220
74-
PIEPrefix = 0x228
75-
PendingMapChangeFailureDescription = 0x1C8
76-
RunAsDedicated = 0x23C
77-
ThisCurrentWorld = 0x2C0
78-
TravelType = 0xB8
79-
TravelURL = 0xA8
80-
bIsPrimaryPIEInstance = 0x23E
81-
bShouldCommitPendingMapChange = 0x1D8
82-
bWaitingOnOnlineSubsystem = 0x23D
83-
84-
[ULocalPlayer]
85-
AspectRatioAxisConstraint = 0xB8
86-
CachedUniqueNetId = 0x48
87-
ControllerId = 0xE0
88-
OnPlayerControllerChangedEvent = 0x120
89-
PlatformUserId = 0x100
90-
SlateOperations = 0x1F8
91-
ViewportClient = 0x78
92-
bSentSplitJoin = 0xC8
93-
94-
[FByteProperty]
95-
Enum = 0x70
96-
97-
[FUObjectItem]
98-
ClusterRootIndex = 0xC
99-
Flags = 0x8
100-
Object = 0x0
101-
SerialNumber = 0x10
102-
103-
[FFixedUObjectArray]
104-
MaxElements = 0x8
105-
NumElements = 0xC
106-
Objects = 0x0
107-
108-
[FBoolProperty]
109-
ByteMask = 0x72
110-
ByteOffset = 0x71
111-
FieldMask = 0x73
112-
FieldSize = 0x70
113-
114-
[FUObjectArray]
115-
MaxObjectsNotConsideredByGC = 0x8
116-
ObjAvailableList = 0x58
117-
ObjFirstGCIndex = 0x0
118-
ObjLastNonGCIndex = 0x4
119-
ObjObjects = 0x10
120-
OpenForDisregardForGC = 0xC
121-
UObjectCreateListeners = 0x68
122-
UObjectDeleteListeners = 0x78
123-
bShouldRecycleObjectIndices = 0xB4
124-
125-
[FField]
126-
ClassPrivate = 0x8
127-
FlagsPrivate = 0x28
128-
NamePrivate = 0x20
129-
Next = 0x18
130-
Owner = 0x10
131-
132-
[FMulticastDelegateProperty]
133-
SignatureFunction = 0x70
134-
13588
[AGameModeBase]
13689
DefaultPlayerName = 0x308
13790
GameNetDriverReplicationSystem = 0x31C
@@ -154,35 +107,8 @@ MetaClass = 0x78
154107
bAutoEmitLineTerminator = 0x9
155108
bSuppressEventTag = 0x8
156109

157-
[UEnum]
158-
CppForm = 0x50
159-
CppType = 0x30
160-
EnumDisplayNameFn = 0x58
161-
EnumFlags = 0x54
162-
EnumPackage = 0x60
163-
Names = 0x40
164-
165-
[UClass]
166-
AllFunctionsCache = 0x180
167-
ClassConfigName = 0xE8
168-
ClassConstructor = 0xB0
169-
ClassDefaultObject = 0x110
170-
ClassFlags = 0xD4
171-
ClassUnique = 0xC8
172-
ClassVTableHelperCtorCaller = 0xB8
173-
ClassWithin = 0xE0
174-
FirstOwnedClassRep = 0xCC
175-
FuncMap = 0x128
176-
Interfaces = 0x1D8
177-
NetFields = 0x100
178-
ReferenceSchema = 0x1E8
179-
SparseClassData = 0x118
180-
SparseClassDataStruct = 0x120
181-
bCooked = 0xD0
182-
bLayoutChanging = 0xD1
183-
184-
[FSetProperty]
185-
ElementProp = 0x70
110+
[FMulticastDelegateProperty]
111+
SignatureFunction = 0x70
186112

187113
[FInterfaceProperty]
188114
InterfaceClass = 0x70
@@ -202,6 +128,47 @@ ReturnValueOffset = 0xB8
202128
[UField]
203129
Next = 0x28
204130

131+
[FBoolProperty]
132+
ByteMask = 0x72
133+
ByteOffset = 0x71
134+
FieldMask = 0x73
135+
FieldSize = 0x70
136+
137+
[FWorldContext]
138+
AudioDeviceID = 0x240
139+
ContextHandle = 0xA0
140+
CustomDescription = 0x248
141+
ExternalReferences = 0x2B0
142+
GameViewport = 0x200
143+
GarbageObjectsToVerify = 0x260
144+
LastRemoteURL = 0x128
145+
LastURL = 0xC0
146+
LevelsToLoadForPendingMapChange = 0x1A8
147+
PIEAccumulatedTickSeconds = 0x25C
148+
PIEFixedTickSeconds = 0x258
149+
PIEInstance = 0x220
150+
PIEPrefix = 0x228
151+
PendingMapChangeFailureDescription = 0x1C8
152+
RunAsDedicated = 0x23C
153+
ThisCurrentWorld = 0x2C0
154+
TravelType = 0xB8
155+
TravelURL = 0xA8
156+
bIsPrimaryPIEInstance = 0x23E
157+
bShouldCommitPendingMapChange = 0x1D8
158+
bWaitingOnOnlineSubsystem = 0x23D
159+
160+
[ULocalPlayer]
161+
AspectRatioAxisConstraint = 0xB8
162+
CachedUniqueNetId = 0x48
163+
ControllerId = 0xE0
164+
PlatformUserId = 0x100
165+
SlateOperations = 0x1F8
166+
ViewportClient = 0x78
167+
bSentSplitJoin = 0xC8
168+
169+
[FByteProperty]
170+
Enum = 0x70
171+
205172
[FProperty]
206173
ArrayDim = 0x30
207174
DestructorLinkNext = 0x58
@@ -232,9 +199,17 @@ UnresolvedScriptProperties = 0xA0
232199
Enum = 0x78
233200
UnderlyingProp = 0x70
234201

202+
[FField]
203+
ClassPrivate = 0x8
204+
FlagsPrivate = 0x28
205+
NamePrivate = 0x20
206+
Next = 0x18
207+
Owner = 0x10
208+
235209
[FMapProperty]
236210
KeyProp = 0x70
237211
MapFlags = 0x98
212+
MapLayout = 0x80
238213
ValueProp = 0x78
239214

240215
[FClassProperty]
@@ -243,6 +218,13 @@ MetaClass = 0x78
243218
[FObjectPropertyBase]
244219
PropertyClass = 0x70
245220

221+
[FArrayProperty]
222+
ArrayFlags = 0x70
223+
Inner = 0x78
224+
225+
[FStructProperty]
226+
Struct = 0x70
227+
246228
[UScriptStruct]
247229
CppStructOps = 0xB8
248230
StructFlags = 0xB0
@@ -252,13 +234,6 @@ bPrepareCppStructOpsCompleted = 0xB4
252234
Alignment = 0xC
253235
Size = 0x8
254236

255-
[FArrayProperty]
256-
ArrayFlags = 0x70
257-
Inner = 0x78
258-
259-
[FStructProperty]
260-
Struct = 0x70
261-
262237
[FFieldPathProperty]
263238
PropertyClass = 0x70
264239

@@ -368,7 +343,6 @@ CurrentNetSpeed = 0x38
368343

369344
[UWorld]
370345
ActiveLevelCollectionIndex = 0x198
371-
AllLevelsChangedEvent = 0x540
372346
AudioTimeSeconds = 0x6D8
373347
AuthorityGameMode = 0x158
374348
BlockTillLevelStreamingCompletedEpoch = 0x148
@@ -384,7 +358,6 @@ LastTimeUnbuiltLightingWasEncountered = 0x6B8
384358
NextSwitchCountdown = 0x720
385359
NextURL = 0x740
386360
NumStreamingLevelsBeingLoaded = 0x73A
387-
OnBeginPlay = 0x1A0
388361
PauseDelay = 0x6E8
389362
PerModuleDataObjects = 0x78
390363
PlayerNum = 0x678
@@ -393,6 +366,7 @@ RealTimeSeconds = 0x6D0
393366
StreamingLevelsPrefix = 0xC8
394367
StreamingVolumeUpdateDelay = 0x67C
395368
TimeSeconds = 0x6C0
369+
URL = 0x5A0
396370
UnpausedTimeSeconds = 0x6C8
397371
bActorsInitialized = 0x13C
398372
bAggressiveLOD = 0x13C
@@ -428,6 +402,8 @@ bShouldSimulatePhysics = 0x13C
428402
bShouldTick = 0x13E
429403
bStartup = 0x13D
430404
bStreamingDataDirty = 0x13E
405+
bSupportsMakingInvisibleTransactionRequests = 0xDA
406+
bSupportsMakingVisibleTransactionRequests = 0xD8
431407
bTickNewlySpawned = 0x13B
432408
bTriggerPostLoadMap = 0x13B
433409
bWorldWasLoadedThisTick = 0x13B

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