@@ -146,7 +146,7 @@ namespace RC
146146
147147 // Set up the first param (context / this-ptr)
148148 // TODO: Check what happens if a static UFunction is hooked since they don't have any context
149- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
149+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
150150 LuaType::RemoteUnrealParam::construct (lua_data.lua , &context.Context , s_object_property_name);
151151
152152 // Attempt at dynamically fetching the params
@@ -304,7 +304,7 @@ namespace RC
304304 lua_data.lua .registry ().get_function_ref (lua_data.lua_post_callback_ref );
305305
306306 // Set up the first param (context / this-ptr)
307- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
307+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
308308 LuaType::RemoteUnrealParam::construct (lua_data.lua , &context.Context , s_object_property_name);
309309
310310 // Attempt at dynamically fetching the params
@@ -4330,7 +4330,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
43304330
43314331 lua.registry ().get_function_ref (registry_index.lua_index );
43324332
4333- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4333+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
43344334 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
43354335
43364336 auto node = Stack.Node ();
@@ -4457,7 +4457,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
44574457 const auto & lua = *lua_ptr;
44584458
44594459 lua.registry ().get_function_ref (registry_index.lua_index );
4460- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4460+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
44614461 LuaType::RemoteUnrealParam::construct (lua, &Engine, s_object_property_name);
44624462 LuaType::RemoteUnrealParam::construct (lua, &WorldContext.GetThisCurrentWorld (), s_object_property_name);
44634463 LuaType::FURL::construct (lua, URL);
@@ -4500,7 +4500,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45004500 const auto & lua = *lua_ptr;
45014501
45024502 lua.registry ().get_function_ref (registry_index.lua_index );
4503- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4503+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45044504 LuaType::RemoteUnrealParam::construct (lua, &Engine, s_object_property_name);
45054505 LuaType::RemoteUnrealParam::construct (lua, &WorldContext.GetThisCurrentWorld (), s_object_property_name);
45064506 LuaType::FURL::construct (lua, URL);
@@ -4541,7 +4541,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45414541 const auto & lua = *lua_ptr;
45424542
45434543 lua.registry ().get_function_ref (registry_index.lua_index );
4544- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4544+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45454545 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
45464546 lua.call_function (1 , 0 );
45474547 }
@@ -4562,7 +4562,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45624562 const auto & lua = *lua_ptr;
45634563
45644564 lua.registry ().get_function_ref (registry_index.lua_index );
4565- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4565+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45664566 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
45674567 lua.call_function (1 , 0 );
45684568 }
@@ -4583,7 +4583,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45834583 const auto & lua = *lua_ptr;
45844584
45854585 lua.registry ().get_function_ref (registry_index.lua_index );
4586- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4586+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45874587 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
45884588 lua.call_function (1 , 0 );
45894589 }
@@ -4604,7 +4604,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
46044604 const auto & lua = *lua_ptr;
46054605
46064606 lua.registry ().get_function_ref (registry_index.lua_index );
4607- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4607+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
46084608 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
46094609 lua.call_function (1 , 0 );
46104610 }
@@ -4625,9 +4625,9 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
46254625 const auto & lua = *lua_ptr;
46264626
46274627 lua.registry ().get_function_ref (registry_index.lua_index );
4628- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4628+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
46294629 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
4630- static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ));
4630+ static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ), Unreal::FNAME_Find );
46314631 LuaType::RemoteUnrealParam::construct (lua, &EndPlayReason, s_int_property_name);
46324632 lua.call_function (2 , 0 );
46334633 }
@@ -4648,9 +4648,9 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
46484648 const auto & lua = *lua_ptr;
46494649
46504650 lua.registry ().get_function_ref (registry_index.lua_index );
4651- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4651+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
46524652 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
4653- static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ));
4653+ static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ), Unreal::FNAME_Find );
46544654 LuaType::RemoteUnrealParam::construct (lua, &EndPlayReason, s_int_property_name);
46554655 lua.call_function (2 , 0 );
46564656 }
@@ -4705,7 +4705,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
47054705 {
47064706 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
47074707
4708- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4708+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
47094709 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
47104710 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &in_world, s_object_property_name);
47114711 callback_data.lua ->set_string (to_string (cmd));
@@ -4765,7 +4765,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
47654765 {
47664766 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
47674767
4768- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4768+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
47694769 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
47704770 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &in_world, s_object_property_name);
47714771 callback_data.lua ->set_string (to_string (cmd));
@@ -4826,7 +4826,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
48264826 {
48274827 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
48284828
4829- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4829+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
48304830 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
48314831 callback_data.lua ->set_string (to_string (str));
48324832 LuaType::FOutputDevice::construct (*callback_data.lua , &ar);
@@ -4874,7 +4874,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
48744874 {
48754875 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
48764876
4877- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4877+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
48784878 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
48794879 callback_data.lua ->set_string (to_string (str));
48804880 LuaType::FOutputDevice::construct (*callback_data.lua , &ar);
@@ -5005,7 +5005,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
50055005 {
50065006 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
50075007
5008- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
5008+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
50095009 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
50105010 callback_data.lua ->set_string (to_string (command));
50115011 auto params_table = callback_data.lua ->prepare_new_table ();
@@ -5061,7 +5061,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
50615061 {
50625062 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
50635063
5064- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
5064+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
50655065 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
50665066 callback_data.lua ->set_string (to_string (command));
50675067 auto params_table = callback_data.lua ->prepare_new_table ();
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