@@ -142,7 +142,7 @@ namespace RC
142142
143143 // Set up the first param (context / this-ptr)
144144 // TODO: Check what happens if a static UFunction is hooked since they don't have any context
145- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
145+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
146146 LuaType::RemoteUnrealParam::construct (lua_data.lua , &context.Context , s_object_property_name);
147147
148148 // Attempt at dynamically fetching the params
@@ -300,7 +300,7 @@ namespace RC
300300 lua_data.lua .registry ().get_function_ref (lua_data.lua_post_callback_ref );
301301
302302 // Set up the first param (context / this-ptr)
303- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
303+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
304304 LuaType::RemoteUnrealParam::construct (lua_data.lua , &context.Context , s_object_property_name);
305305
306306 // Attempt at dynamically fetching the params
@@ -4257,7 +4257,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
42574257
42584258 lua.registry ().get_function_ref (registry_index.lua_index );
42594259
4260- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4260+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
42614261 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
42624262
42634263 auto node = Stack.Node ();
@@ -4384,7 +4384,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
43844384 const auto & lua = *lua_ptr;
43854385
43864386 lua.registry ().get_function_ref (registry_index.lua_index );
4387- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4387+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
43884388 LuaType::RemoteUnrealParam::construct (lua, &Engine, s_object_property_name);
43894389 LuaType::RemoteUnrealParam::construct (lua, &WorldContext.GetThisCurrentWorld (), s_object_property_name);
43904390 LuaType::FURL::construct (lua, URL);
@@ -4427,7 +4427,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
44274427 const auto & lua = *lua_ptr;
44284428
44294429 lua.registry ().get_function_ref (registry_index.lua_index );
4430- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4430+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
44314431 LuaType::RemoteUnrealParam::construct (lua, &Engine, s_object_property_name);
44324432 LuaType::RemoteUnrealParam::construct (lua, &WorldContext.GetThisCurrentWorld (), s_object_property_name);
44334433 LuaType::FURL::construct (lua, URL);
@@ -4468,7 +4468,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
44684468 const auto & lua = *lua_ptr;
44694469
44704470 lua.registry ().get_function_ref (registry_index.lua_index );
4471- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4471+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
44724472 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
44734473 lua.call_function (1 , 0 );
44744474 }
@@ -4489,7 +4489,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
44894489 const auto & lua = *lua_ptr;
44904490
44914491 lua.registry ().get_function_ref (registry_index.lua_index );
4492- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4492+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
44934493 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
44944494 lua.call_function (1 , 0 );
44954495 }
@@ -4510,7 +4510,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45104510 const auto & lua = *lua_ptr;
45114511
45124512 lua.registry ().get_function_ref (registry_index.lua_index );
4513- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4513+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45144514 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
45154515 lua.call_function (1 , 0 );
45164516 }
@@ -4531,7 +4531,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45314531 const auto & lua = *lua_ptr;
45324532
45334533 lua.registry ().get_function_ref (registry_index.lua_index );
4534- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4534+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45354535 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
45364536 lua.call_function (1 , 0 );
45374537 }
@@ -4552,9 +4552,9 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45524552 const auto & lua = *lua_ptr;
45534553
45544554 lua.registry ().get_function_ref (registry_index.lua_index );
4555- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4555+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45564556 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
4557- static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ));
4557+ static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ), Unreal::FNAME_Find );
45584558 LuaType::RemoteUnrealParam::construct (lua, &EndPlayReason, s_int_property_name);
45594559 lua.call_function (2 , 0 );
45604560 }
@@ -4575,9 +4575,9 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
45754575 const auto & lua = *lua_ptr;
45764576
45774577 lua.registry ().get_function_ref (registry_index.lua_index );
4578- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4578+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
45794579 LuaType::RemoteUnrealParam::construct (lua, &Context, s_object_property_name);
4580- static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ));
4580+ static auto s_int_property_name = Unreal::FName (STR (" IntProperty" ), Unreal::FNAME_Find );
45814581 LuaType::RemoteUnrealParam::construct (lua, &EndPlayReason, s_int_property_name);
45824582 lua.call_function (2 , 0 );
45834583 }
@@ -4632,7 +4632,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
46324632 {
46334633 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
46344634
4635- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4635+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
46364636 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
46374637 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &in_world, s_object_property_name);
46384638 callback_data.lua ->set_string (to_string (cmd));
@@ -4692,7 +4692,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
46924692 {
46934693 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
46944694
4695- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4695+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
46964696 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
46974697 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &in_world, s_object_property_name);
46984698 callback_data.lua ->set_string (to_string (cmd));
@@ -4753,7 +4753,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
47534753 {
47544754 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
47554755
4756- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4756+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
47574757 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
47584758 callback_data.lua ->set_string (to_string (str));
47594759 LuaType::FOutputDevice::construct (*callback_data.lua , &ar);
@@ -4801,7 +4801,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
48014801 {
48024802 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
48034803
4804- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4804+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
48054805 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
48064806 callback_data.lua ->set_string (to_string (str));
48074807 LuaType::FOutputDevice::construct (*callback_data.lua , &ar);
@@ -4932,7 +4932,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
49324932 {
49334933 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
49344934
4935- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4935+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
49364936 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
49374937 callback_data.lua ->set_string (to_string (command));
49384938 auto params_table = callback_data.lua ->prepare_new_table ();
@@ -4988,7 +4988,7 @@ No overload found for function 'FPackageName:IsValidLongPackageName'.
49884988 {
49894989 callback_data.lua ->registry ().get_function_ref (registry_index.lua_index );
49904990
4991- static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ));
4991+ static auto s_object_property_name = Unreal::FName (STR (" ObjectProperty" ), Unreal::FNAME_Find );
49924992 LuaType::RemoteUnrealParam::construct (*callback_data.lua , &context, s_object_property_name);
49934993 callback_data.lua ->set_string (to_string (command));
49944994 auto params_table = callback_data.lua ->prepare_new_table ();
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