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| 1 | +cmake_minimum_required(VERSION 3.22) |
| 2 | +project(UE4SS) |
| 3 | + |
| 4 | +message("Configuring UE4SS") |
| 5 | + |
| 6 | +# Add proxy generator subproject |
| 7 | +add_subdirectory("proxy_generator") |
| 8 | + |
| 9 | +# Release settings |
| 10 | +option(UE4SS_LIB_BETA_IS_STARTED "Have beta releases started for the current major version" ON) |
| 11 | +option(UE4SS_LIB_IS_BETA "Is this a beta release" ON) |
| 12 | + |
| 13 | +# Define generated directories |
| 14 | +set(UE4SS_GENERATED_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/generated_include") |
| 15 | +set(UE4SS_GENERATED_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/generated_src") |
| 16 | + |
| 17 | +# --------------------------------------------------------------------------- |
| 18 | +# Version Information |
| 19 | +# --------------------------------------------------------------------------- |
| 20 | + |
| 21 | +# Read version from file |
| 22 | +file(READ ${UE4SS_GENERATED_SOURCE_DIR}/version.cache UE4SS_LIB_VERSION) |
| 23 | +string(REGEX MATCHALL "([0-9]+).([0-9]+).([0-9]+).([0-9]+).([0-9]+)" VERSION_PARTS "${UE4SS_LIB_VERSION}") |
| 24 | +set(UE4SS_LIB_VERSION_MAJOR ${CMAKE_MATCH_1}) |
| 25 | +set(UE4SS_LIB_VERSION_MINOR ${CMAKE_MATCH_2}) |
| 26 | +set(UE4SS_LIB_VERSION_HOTFIX ${CMAKE_MATCH_3}) |
| 27 | +set(UE4SS_LIB_VERSION_PRERELEASE ${CMAKE_MATCH_4}) # Publicly available pre-release |
| 28 | +set(UE4SS_LIB_VERSION_BETA ${CMAKE_MATCH_5}) # Pre-pre-release version |
| 29 | + |
| 30 | +# Get Git SHA |
| 31 | +find_package(Git QUIET) |
| 32 | +if(GIT_FOUND) |
| 33 | + execute_process( |
| 34 | + COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD |
| 35 | + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} |
| 36 | + RESULT_VARIABLE GIT_RESULT |
| 37 | + OUTPUT_VARIABLE UE4SS_LIB_BUILD_GITSHA |
| 38 | + OUTPUT_STRIP_TRAILING_WHITESPACE |
| 39 | + ERROR_QUIET |
| 40 | + ) |
| 41 | + if(NOT GIT_RESULT EQUAL 0) |
| 42 | + set(UE4SS_LIB_BUILD_GITSHA "unknown") |
| 43 | + endif() |
| 44 | +else() |
| 45 | + set(UE4SS_LIB_BUILD_GITSHA "no-git") |
| 46 | +endif() |
| 47 | + |
| 48 | +# Add version definitions |
| 49 | +add_compile_definitions( |
| 50 | + UE4SS_LIB_VERSION_MAJOR=${UE4SS_LIB_VERSION_MAJOR} |
| 51 | + UE4SS_LIB_VERSION_MINOR=${UE4SS_LIB_VERSION_MINOR} |
| 52 | + UE4SS_LIB_VERSION_HOTFIX=${UE4SS_LIB_VERSION_HOTFIX} |
| 53 | + UE4SS_LIB_VERSION_PRERELEASE=${UE4SS_LIB_VERSION_PRERELEASE} |
| 54 | + UE4SS_LIB_VERSION_BETA=${UE4SS_LIB_VERSION_BETA} |
| 55 | + UE4SS_LIB_BETA_STARTED=$<BOOL:${UE4SS_LIB_BETA_IS_STARTED}> |
| 56 | + UE4SS_LIB_IS_BETA=$<BOOL:${UE4SS_LIB_IS_BETA}> |
| 57 | + UE4SS_LIB_BUILD_GITSHA="${UE4SS_LIB_BUILD_GITSHA}" |
| 58 | + UE4SS_CONFIGURATION="$<CONFIG>" |
| 59 | +) |
| 60 | + |
| 61 | +message("UE4SS Version: ${UE4SS_LIB_VERSION_MAJOR}.${UE4SS_LIB_VERSION_MINOR}.${UE4SS_LIB_VERSION_HOTFIX}.${UE4SS_LIB_VERSION_PRERELEASE}.${UE4SS_LIB_VERSION_BETA} (${UE4SS_LIB_BUILD_GITSHA})") |
| 62 | + |
| 63 | +# --------------------------------------------------------------------------- |
| 64 | +# Target Configuration |
| 65 | +# --------------------------------------------------------------------------- |
| 66 | + |
| 67 | +# Find source files |
| 68 | +file(GLOB_RECURSE UE4SS_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/**.cpp") |
| 69 | +file(GLOB_RECURSE UE4SS_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/include/**.hpp") |
| 70 | + |
| 71 | +# Create the main library |
| 72 | +add_library(UE4SS SHARED ${UE4SS_SOURCES}) |
| 73 | + |
| 74 | +# Set C++23 standard |
| 75 | +target_compile_features(UE4SS PUBLIC cxx_std_23) |
| 76 | + |
| 77 | +# Add include directories |
| 78 | +target_include_directories(UE4SS PUBLIC |
| 79 | + $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> |
| 80 | + $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/generated_include> |
| 81 | +) |
| 82 | + |
| 83 | +# Add headers as sources for IDE integration |
| 84 | +target_sources(UE4SS PUBLIC |
| 85 | + FILE_SET ue4ss_headers TYPE HEADERS |
| 86 | + BASE_DIRS include |
| 87 | + FILES ${UE4SS_HEADERS} |
| 88 | +) |
| 89 | + |
| 90 | +# Organize in IDE |
| 91 | +source_group(TREE "${CMAKE_CURRENT_LIST_DIR}" FILES ${UE4SS_SOURCES} ${UE4SS_HEADERS}) |
| 92 | + |
| 93 | +# First party static build definitions |
| 94 | +target_compile_definitions(UE4SS PRIVATE |
| 95 | + RC_UE4SS_EXPORTS |
| 96 | + RC_ASM_HELPER_BUILD_STATIC |
| 97 | + RC_FILE_BUILD_STATIC |
| 98 | + RC_DYNAMIC_OUTPUT_BUILD_STATIC |
| 99 | + RC_SINGLE_PASS_SIG_SCANNER_BUILD_STATIC |
| 100 | + RC_SINGLE_PASS_SIG_SCANNER_STATIC |
| 101 | + RC_UNREAL_BUILD_STATIC |
| 102 | + RC_INPUT_BUILD_STATIC |
| 103 | + RC_LUA_MADE_SIMPLE_BUILD_STATIC |
| 104 | + RC_FUNCTION_TIMER_BUILD_STATIC |
| 105 | + RC_PARSER_BASE_BUILD_STATIC |
| 106 | + RC_INI_PARSER_BUILD_STATIC |
| 107 | + RC_JSON_BUILD_STATIC |
| 108 | + RC_JSON_PARSER_BUILD_STATIC |
| 109 | + RC_LUA_WRAPPER_GENERATOR_BUILD_STATIC |
| 110 | +) |
| 111 | + |
| 112 | +# --------------------------------------------------------------------------- |
| 113 | +# Dependencies |
| 114 | +# --------------------------------------------------------------------------- |
| 115 | + |
| 116 | +# Link first-party dependencies |
| 117 | +target_link_libraries(UE4SS PUBLIC |
| 118 | + File glaze::glaze DynamicOutput |
| 119 | + Unreal SinglePassSigScanner LuaMadeSimple |
| 120 | + Function IniParser JSON |
| 121 | + Input Constructs Helpers |
| 122 | + MProgram ScopedTimer Profiler |
| 123 | + patternsleuth_bind |
| 124 | +) |
| 125 | + |
| 126 | +# Link third-party dependencies |
| 127 | +target_link_libraries(UE4SS PUBLIC |
| 128 | + fmt ImGui PolyHook_2 |
| 129 | + d3d11 glfw glad opengl32 |
| 130 | + dbghelp psapi ws2_32 ntdll userenv |
| 131 | +) |
| 132 | + |
| 133 | +# --------------------------------------------------------------------------- |
| 134 | +# Output Configuration |
| 135 | +# --------------------------------------------------------------------------- |
| 136 | + |
| 137 | +# Enable link-time optimization |
| 138 | +set_property(TARGET UE4SS PROPERTY INTERPROCEDURAL_OPTIMIZATION ON) |
| 139 | + |
| 140 | +# Set runtime library to DLL for C++ mods compatibility |
| 141 | +set_property(TARGET UE4SS PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") |
| 142 | + |
| 143 | +# Set output name and standard |
| 144 | +set_target_properties(UE4SS PROPERTIES |
| 145 | + OUTPUT_NAME "UE4SS" |
| 146 | + CXX_STANDARD 23 |
| 147 | +) |
| 148 | + |
| 149 | +# Use the organize_targets function from IDEOrganization.cmake |
| 150 | +# The organize_special_targets function will also handle this target |
| 151 | +organize_targets("^UE4SS$" "RE-UE4SS") |
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