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Inverse of moving and rotating a camera in systems based on UE4SS #1172

@celdorwow

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@celdorwow

Hello,

I am not sure if it's the right place to ask but here I go.

I am using a mod system based on UE4SS. It's called CNS for Stellar Blade. It turns out, when I hold LMB or RMB , both angle change and orbiting around a character is inversed when CNS is enabled, at least the Y axis is. It's a bit confusing when I try to rotate camera upwards and the camera moves the opposite way.

I was wondering if there is any setting in UE4SS to configure it? I tried to ask an author of the CNS but my case died instantly when the author claimed things work according to default settings.

It would really help me if I could configure mouse for what I've got used to. It turns out the Unreal Engine has the generic issue with the mouse. It literally every other program I've been working on: Blender, Maya and 3DS Max, FreeCAD etc., even in the game, everything works according to my preference. At least Unreal Engine let us change it in Editor Settings.

Thanks

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