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David Greene's Page
dgreene edited this page Nov 26, 2012
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Work on drawing method. Work on converting between game world coordinates and matrices. Working with Erin.
- Made a work log!
- Met with Erin
- Decided to take a different approach to 'encapsulation' by using a helper method to set variables based on info from game group, rather than attempting to utilize openGL commands in a separate method call from another class as that seems to lead to complications.
- see Nov 1st Update.
- Thesis draft due Saturday -- delaying group work/sleeping till complete.
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Make sure there's no problems with cullface being enabled, as this can lead to trianges instead of squares, and could be a problem we're having with some texture drawing? glDisable(GL_CULL_FACE)
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Useful thread https://ar.qualcomm.at/content/replace-3d-model-different-3d-model
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UPDATE: Encoded 3 sample turrets to be drawn. Draw list is set to be 3 items long, one for each turret. Needs to be tested. Object still hard coded as a turret. Needs to be tested by someone with a phone.
- New commit on featurerender loop branch in mobile that needs testing. This will likely happen tomorrow during our meeting.