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Selah Mae Ross's Page
November 11th Update:
Met up with Matt Wednesday morning to go over texture mapping and UV mapping in Blender. Just recently made a cube with different colors on each side by means of an online tutorial in order to see if there was something wrong with the UV map when it was incorporated into the code and making the textures a bit wonky. Took me a little while to do because it would appear that I'm not as savvy with Blender as I had originally thought.
- Made sure to turn any triangle into quad -Saved as an .obj file. Each "texture" (basically the colors of each face) has UV coordinates and is specified as a UVMap under the Map option. http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Meshes/Editing/Faces
If this UV Mapping of the cube works, it'll be possible to create UV Maps for every object in the game and have them textured/show up correctly on the phone.
Been using previous texture mapping methods used in prior OpenGL projects as a means to show textures properly. Hoping to meet with Matt on Wednesday to go over what's been done.
- Made a work log!