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Use proper English word for "plane"
CURA-12544 The word in French to describe a geometric flat surface if "plan", which is a valid word in English but it doesn't have the same meaning, this got me confused. So replacing "plan" by "plane" because we are actually dealing with a geometrical "plane" (although it doesn't fly).
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plugins/SimulationView/layers3d_shadow.shader

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -103,8 +103,8 @@ geometry41core =
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vec4 g_vertex_offset_vert;
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vec3 g_vertex_normal_horz_head;
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vec4 g_vertex_offset_horz_head;
106-
vec3 g_axial_plan_vector;
107-
vec3 g_radial_plan_vector;
106+
vec3 g_axial_plane_vector;
107+
vec3 g_radial_plane_vector;
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float size_x;
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float size_y;
@@ -143,25 +143,25 @@ geometry41core =
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if (g_vertex_delta.y == 0.0)
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{
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// vector is in the horizontal plan, radial vector is a simple rotation around Y axis
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g_radial_plan_vector = vec3(g_vertex_delta.z, 0.0, -g_vertex_delta.x);
146+
// vector is in the horizontal plane, radial vector is a simple rotation around Y axis
147+
g_radial_plane_vector = vec3(g_vertex_delta.z, 0.0, -g_vertex_delta.x);
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}
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else if(g_vertex_delta.x == 0.0 && g_vertex_delta.z == 0.0)
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{
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// delta vector is purely vertical, display the line rotated vertically so that it is visible in front and side views
152-
g_radial_plan_vector = vec3(1.0, 0.0, -1.0);
152+
g_radial_plane_vector = vec3(1.0, 0.0, -1.0);
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}
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else
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{
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// delta vector is completely 3D
157-
g_axial_plan_vector = vec3(g_vertex_delta.x, 0.0, g_vertex_delta.z); // Vector projected in the horizontal plan
158-
g_radial_plan_vector = cross(g_vertex_delta, g_axial_plan_vector); // Radial vector in the horizontal plan, pointing right.
157+
g_axial_plane_vector = vec3(g_vertex_delta.x, 0.0, g_vertex_delta.z); // Vector projected in the horizontal plane
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g_radial_plane_vector = cross(g_vertex_delta, g_axial_plane_vector); // Radial vector in the horizontal plane, pointing right.
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}
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g_vertex_normal_horz_head = normalize(g_vertex_delta); //Lengthwise normal vector
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g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0); //Lengthwise offset vector
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164-
g_vertex_normal_horz = normalize(g_radial_plan_vector); //Normal vector pointing right.
164+
g_vertex_normal_horz = normalize(g_radial_plane_vector); //Normal vector pointing right.
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g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //Offset vector pointing right.
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g_vertex_normal_vert = vec3(0.0, 1.0, 0.0); //Upwards normal vector.

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