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lil doc
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src/sliceDataStorage.h

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@@ -36,7 +36,7 @@ class SliceLayerPart
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AABB boundaryBox; //!< The boundaryBox is an axis-aligned bounardy box which is used to quickly check for possible collision between different parts on different layers. It's an optimalization used during skin calculations.
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PolygonsPart outline; //!< The outline is the first member that is filled, and it's filled with polygons that match a cross section of the 3D model. The first polygon is the outer boundary polygon and the rest are holes.
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Polygons print_outline; //!< An approximation to the outline of what's actually printed, based on the outer wall. Too small parts will be omitted compared to the outline.
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std::vector<Polygons> insets; //!< The insets are generated with: an offset of (index * line_width + line_width/2) compared to the outline. The insets are also known as perimeters, and printed inside out.
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std::vector<Polygons> insets; //!< The insets are generated with. The insets are also known as perimeters or the walls.
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std::vector<SkinPart> skin_parts; //!< The skin parts which are filled for 100% with lines and/or insets.
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/*!
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* The areas inside of the mesh.

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