Description
I'm having issues with edge/corner peeling on some prints. I've bumped up my raft margin plenty and don't want to keep cranking it up and waste a bunch of filament.
In observing these peel-ups, they only seem to happen on relatively convex edges once more than one layer has been added, seemingly to do with new layers shrinking as they're added.
One way I thought would be a good possible fix for this is an extra brim for the raft specifically. This has basically been requested in another issue Ultimaker/Cura#942.
While thinking about this problem more, I had a seemingly new idea for a possibly better bed adhesion technique:
Spider Fingers
The implementation would be a bunch of single layer sticks that stick out normal to the edge of the base layer.
The idea is that since edges and convex corners peel the most we want to reduce those as much as possible. These sticks make the peeling happen ideally only at their distal end where we really don't care and they don't get to peel under the real part.
Once the print is complete, the fingers should be able to break off because they're thin enough.
Possible options would include:
- Finger length
- Finger spacing
- Finger width
- Fingers wall overlap (intentional interference between fingers and part wall base)
- Finger teardrop proximal (fanout at end of fingers close to part)
- Finger teardrop distal (fanout at end of fingers far from part)
- Finger perimeter (add a perimeter, like a skirt, that the fingers all connect to)
- Finger layers (default 1)
- Finger smear (at the distal end of fingers, before retraction, drag the end of the finger away from the part to break filament and prevent the head from accidentally peeling up the just placed finger.)
- Finger direction (start extruding close to or far from part)