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Add arguments to store texture information
CURA-12544
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python/MeshData.sip

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// Copyright (c) 2022 Ultimaker B.V.
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// Copyright (c) 2022 Ultimaker B.V.
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// pySavitar is released under the terms of the LGPLv3 or higher.
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class MeshData
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bytearray getUVCoordinatesPerVertexAsBytes(const Scene* scene) const;
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void setUVCoordinatesPerVertexAsBytes(const bytearray& data, Scene* scene);
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void setUVCoordinatesPerVertexAsBytes(const bytearray& data, const std::string& texture_path, Scene* scene);
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std::string getTexturePath(const Scene* scene) const;
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};

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