Merge pull request #576 from Tuupertunut/fix/extra-end-of-phrase #91
Annotations
8 errors and 11 warnings
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/m4v.m4v
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mov.mov
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mpeg2.mpg
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4.mp4
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Run game-ci/unity-builder@v4
Error: Unsupported video codec 'VP9' found in /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-av1.mp4
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Run game-ci/unity-builder@v4
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-hvec.mp4
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Complete job
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 492): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 488): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 484): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 480): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 479): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 478): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 477): warning: Expected (<length-percentage>) but found 'auto'
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Run game-ci/unity-builder@v4
Open <u><link="openspriteeditorwindow='Assets/Scenes/Credits/Images/flower-4091588.jpg'">Sprite Editor Window</link></u> to fix 'flower-4091588_0' not generated because the rect lies (partially) outside of texture.
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Run game-ci/unity-builder@v4
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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