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Merge pull request #4 from Unda-Rubra/worldgen
Modify world generation.
2 parents 4d0721b + fcc8c7a commit 78c493f

17 files changed

Lines changed: 303 additions & 148 deletions

config/farmersdelight-client.toml

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config/farmersdelight-common.toml

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config/jade/plugins.json

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"yes_steve_model": {
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"model_info": true
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},
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"minecolonies_compatibility": {
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"crop.age": true,
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"postbox.requested": true,
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"stash.requested": true
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},
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"touhou_little_maid": {
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"maid": true,
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"shrine_lamp": true

config/jade/sort-order.json

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"jade_access:entity_variant": null,
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"jade_access:held_item": null,
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"jade_access:sign": null,
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"minecolonies_compatibility:crop.age": null,
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"minecolonies_compatibility:postbox.requested": null,
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"minecolonies_compatibility:stash.requested": null,
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"minecraft:animal_owner": null,
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"minecraft:armor_stand": null,
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"minecraft:beehive": null,

config/natures_spirit-common.toml

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[region]
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# Default: 4
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# Range: > 0
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terra_ferax_weight = 4
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# Default: 4
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# Range: > 0
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terra_solaris_weight = 4
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# Default: 4
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# Range: > 0
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terra_flava_weight = 4
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# Default: 4
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# Range: > 0
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terra_laeta_weight = 4
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# Default: 4
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# Range: > 0
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terra_mater_weight = 4
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[misc]
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calcite_generator = true
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deepslate_generator = true
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creative_tab = true
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sugi_and_stratified_pillars = true
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[datapack]
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vanilla_trees_toggle = false
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birch_forest_toggle = true
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flower_forest_toggle = true
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jungle_toggle = true
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swamp_toggle = true
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desert_toggle = true
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badlands_toggle = true
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mountain_biomes_toggle = true
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savanna_toggle = true
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dark_forest_toggle = true
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windswept_hills_toggle = true
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[biome]
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has_sugi_forest = true
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has_windswept_sugi_forest = true
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has_blooming_sugi_forest = true
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has_lavender_fields = true
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has_marsh = true
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has_bamboo_wetlands = true
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has_wisteria_forest = true
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has_redwood_forest = true
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has_snowy_redwood_forest = true
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has_aspen_forest = true
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has_maple_woodlands = true
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has_golden_wilds = true
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has_marigold_meadows = true
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has_fir_forest = true
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has_snowy_fir_forest = true
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has_cypress_fields = true
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has_cedar_thicket = true
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has_carnation_fields = true
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has_stratified_desert = true
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has_blooming_dunes = true
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has_lively_dunes = true
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has_drylands = true
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has_wooded_drylands = true
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has_xeric_plains = true
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has_white_cliffs = true
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has_prairie = true
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has_oak_savanna = true
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has_heather_fields = true
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has_tundra = true
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has_alpine_clearings = true
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has_alpine_highlands = true
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has_coniferous_covert = true
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has_boreal_taiga = true
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has_tropical_shores = true
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has_tropical_woods = true
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has_sparse_tropical_woods = true
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has_tropical_basin = true
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has_arid_savanna = true
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has_scorched_dunes = true
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has_flowering_shrubland = true
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has_shrubland = true
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has_arid_highlands = true
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has_shrubby_highlands = true
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has_woody_highlands = true
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has_red_peaks = true
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has_dusty_slopes = true
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has_snowcapped_red_peaks = true
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has_sleeted_slopes = true
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has_blooming_highlands = true
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has_chaparral = true
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has_floral_ridges = true

config/tectonic.json

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{
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"biomes": {
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"temperature_multiplier": 1.1,
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"temperature_offset": 0.0,
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"temperature_scale": 0.06,
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"vegetation_multiplier": 1.1,
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"vegetation_offset": 0.0,
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"vegetation_scale": 0.25
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},
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"caves": {
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// Whether old caves/ravines should generate. Game restart required!
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"carvers_enabled": false,
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// Density added to cheese caves. Lower values = bigger cheese caves.
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"cheese_additive": 0.27,
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// The standard expansive, large cheese-shaped caves.
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"cheese_enabled": false,
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// The distance in depth between the start and end of the depth cutoff. 0.1 means caves close over ~12 blocks, 0.0 means caves cut off at the `depth_cutoff_start` value immediately.
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"depth_cutoff_size": 0.1,
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// The depth noise value that caves stop generating. 0.1 cuts off caves ~12 blocks below the surface, 0.5 cuts off caves ~64 blocks below the surface.
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"depth_cutoff_start": 0.30000001192092896,
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// Density added to noodle caves. Lower values = bigger noodle caves.
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"noodle_additive": -0.10000000149011612,
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// The narrow, claustrophobic noodle-shaped caves.
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"noodle_enabled": true,
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// Alters ore generation to generate at more acceptable levels when min_y is lowered.
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"ore_fix": false,
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// The tunneling, medium sized spaghetti-shaped caves.
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"spaghetti_enabled": true
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},
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"continents": {
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// Horizontally scales continents. Lower values = larger continents and oceans between them.
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"continents_scale": 0.13,
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// Horizontally scales erosion, primarily impacting mountains. Lower values = thicker mountain ranges and terrain between them.
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"erosion_scale": 0.10000000149011612,
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// The threshold where plateau terrain becomes flatter terrain. Positive numbers favor flat terrain and negative numbers favor plateau terrain.
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"flat_terrain_skew": 0.20000000298023224,
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// Some jungles generate massive pillars that can extend upwards of a hundred blocks tall.
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"jungle_pillars": false,
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// Skews terrain towards or away from oceans. Lower values = more oceans. Above -0.45, deep oceans will not spawn! Above -0.2, oceans will not spawn!
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"ocean_offset": -0.6499999761581421,
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// Horizontally scales the ridge noise, primarily impacting rivers and terrain around them like plateaus. Lower values = wider rivers and terrain between them.
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"ridge_scale": 0.10000000894069672,
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// Underground rivers under snowy biomes will generate with ice.
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"river_ice": true,
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// Underground rivers will rarely generate with hanging lanterns.
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"river_lanterns": false,
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// Some Plains biomes generate very smooth, hilly terrain.
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"rolling_hills": true,
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// Rivers that reach mountain ranges continue underground, allowing smoother boat exploration.
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"underground_rivers": true
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},
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"experimental": {
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"alternate_continents_scaling": false,
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"alternate_erosion_scaling": true
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},
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"general": {
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// When disabled, the mod lays dormant and does nothing. Game restart required!
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"mod_enabled": true,
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// Offsets the y-level snow in cold biomes like Taigas starts at.
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"snow_start_offset": 256
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},
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"global_terrain": {
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// Increases the effects of Vertical Scale on mountainous terrain. This will increase the scale of mountains and plateaus faster than lowlands.
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"elevation_boost": 0.0,
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// Rare, deep underground tunnels of lava sometimes generate at the bottom of the world.
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"lava_tunnels": true,
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"max_y": 512,
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"min_y": -64,
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// Greatly smoothens out the terrain like Tectonic v2, removing staircasing artifacts at the cost of strange/broken generation in deep oceans and windswept biomes.
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"ultrasmooth": false,
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// Vertically stretches terrain above sea level. Doubling this value will double the surface's height at a given point from sea level.
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"vertical_scale": 2.0
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},
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"islands": {
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"enabled": true,
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"noise_multiplier": 1.0,
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"noise_offset": 0.0,
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"noise_scale": 0.19999998807907104
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},
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"minor_version": 1,
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"oceans": {
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// 0 is at sea level, -0.5 is 64 blocks below sea level.
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"deep_ocean_depth": -0.5,
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// Offsets (vanilla) ocean monuments to adjust for deeper oceans.
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"monument_offset": -30,
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// 0 is at sea level, -0.5 is 64 blocks below sea level.
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"ocean_depth": -0.30000001192092896,
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// Removes the surface ice from Frozen Oceans, making them as navigable as Deep Frozen Oceans.
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"remove_frozen_ocean_ice": false
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}
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}

config/terrablender.toml

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[general]
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#The size of overworld biome regions from each mod that uses TerraBlender.
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overworld_region_size = 3
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#The weighting of vanilla biome regions in the nether.
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vanilla_nether_region_weight = 10
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#The size of nether biome regions from each mod that uses TerraBlender.
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nether_region_size = 2
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#The weighting of vanilla biome regions in the overworld.
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vanilla_overworld_region_weight = 10
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[end]
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#The size of edge end biomes.
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edge_biome_size = 3
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#The size of highlands end biomes.
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highlands_biome_size = 4
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#The weight of Vanilla end barrens biomes.
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vanilla_end_barrens_weight = 10
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#The size of island end biomes.
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island_biome_size = 2
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#The weight of Vanilla end highlands biomes.
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vanilla_end_highlands_weight = 10
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#The weight of Vanilla end midlands biomes.
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vanilla_end_midlands_weight = 10
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#The size of midlands end biomes.
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midlands_biome_size = 4
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#The weight of Vanilla small end islands biomes.
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vanilla_small_end_islands_weight = 10

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