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RandomTerrainTile.cs
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using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.Tilemaps
{
/// <summary>
/// Terrain Tiles, similar to Pipeline Tiles, are tiles which take into consideration its orthogonal and diagonal neighboring tiles and displays a sprite depending on whether the neighboring tile is the same tile.
/// </summary>
[Serializable]
[CreateAssetMenu(fileName = "New Random Terrain Tile", menuName = "2D Extras/Tiles/Random Terrain Tile", order = 360)]
public class RandomTerrainTile : TileBase
{
[SerializeField] public Sprite[] Filled;
[SerializeField] public Sprite[] ThreeSides;
[SerializeField] public Sprite[] TwoSidesAndOneCorner;
[SerializeField] public Sprite[] TwoAdjacentSides;
[SerializeField] public Sprite[] TwoOppositeSides;
[SerializeField] public Sprite[] OneSideAndTwoCorners;
[SerializeField] public Sprite[] OneSideAndOneLowerCorner;
[SerializeField] public Sprite[] OneSideAndOneUpperCorner;
[SerializeField] public Sprite[] OneSide;
[SerializeField] public Sprite[] FourCorners;
[SerializeField] public Sprite[] ThreeCorners;
[SerializeField] public Sprite[] TwoAdjacentCorners;
[SerializeField] public Sprite[] TwoOppositeCorners;
[SerializeField] public Sprite[] OneCorner;
[SerializeField] public Sprite[] Empty;
/// <summary>
/// The Sprites used for defining the Terrain.
/// </summary>
// [SerializeField]
// public Sprite[] m_Sprites;
/// <summary>
/// This method is called when the tile is refreshed.
/// </summary>
/// <param name="location">Position of the Tile on the Tilemap.</param>
/// <param name="tileMap">The Tilemap the tile is present on.</param>
public override void RefreshTile(Vector3Int location, ITilemap tileMap)
{
for (int yd = -1; yd <= 1; yd++)
for (int xd = -1; xd <= 1; xd++)
{
Vector3Int position = new Vector3Int(location.x + xd, location.y + yd, location.z);
if (TileValue(tileMap, position))
tileMap.RefreshTile(position);
}
}
/// <summary>
/// Retrieves any tile rendering data from the scripted tile.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
/// <param name="tileData">Data to render the tile.</param>
public override void GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData)
{
UpdateTile(location, tileMap, ref tileData);
}
private void UpdateTile(Vector3Int location, ITilemap tileMap, ref TileData tileData)
{
tileData.transform = Matrix4x4.identity;
tileData.color = Color.white;
int mask = TileValue(tileMap, location + new Vector3Int(0, 1, 0)) ? 1 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, 1, 0)) ? 2 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, 0, 0)) ? 4 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, -1, 0)) ? 8 : 0;
mask += TileValue(tileMap, location + new Vector3Int(0, -1, 0)) ? 16 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, -1, 0)) ? 32 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, 0, 0)) ? 64 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, 1, 0)) ? 128 : 0;
byte original = (byte)mask;
if ((original | 254) < 255) { mask = mask & 125; }
if ((original | 251) < 255) { mask = mask & 245; }
if ((original | 239) < 255) { mask = mask & 215; }
if ((original | 191) < 255) { mask = mask & 95; }
Sprite[][] m_Sprites = GetSpritesAsOne();
int index = GetIndex((byte)mask);
if (index >= 0 && index < m_Sprites.Length && TileValue(tileMap, location))
{
tileData.sprite = GetRandomSprite(m_Sprites[index]);
tileData.transform = GetTransform((byte)mask);
tileData.color = Color.white;
tileData.flags = TileFlags.LockTransform | TileFlags.LockColor;
tileData.colliderType = Tile.ColliderType.Sprite;
}
}
private Sprite GetRandomSprite(Sprite[] spriteList) {
if (spriteList.Length == 0) {
return null;
}
int spriteIndex = Random.Range(0, spriteList.Length - 1);
return spriteList[spriteIndex];
}
private Sprite[][] GetSpritesAsOne() {
Sprite[][] m_Sprites = new Sprite[15][];
m_Sprites[0] = Filled;
m_Sprites[1] = ThreeSides;
m_Sprites[2] = TwoSidesAndOneCorner;
m_Sprites[3] = TwoAdjacentSides;
m_Sprites[4] = TwoOppositeSides;
m_Sprites[5] = OneSideAndTwoCorners;
m_Sprites[6] = OneSideAndOneLowerCorner;
m_Sprites[7] = OneSideAndOneUpperCorner;
m_Sprites[8] = OneSide;
m_Sprites[9] = FourCorners;
m_Sprites[10] = ThreeCorners;
m_Sprites[11] = TwoAdjacentCorners;
m_Sprites[12] = TwoOppositeCorners;
m_Sprites[13] = OneCorner;
m_Sprites[14] = Empty;
return m_Sprites;
}
private bool TileValue(ITilemap tileMap, Vector3Int position)
{
TileBase tile = tileMap.GetTile(position);
return (tile != null && tile == this);
}
private int GetIndex(byte mask)
{
switch (mask)
{
case 0: return 0;
case 1:
case 4:
case 16:
case 64: return 1;
case 5:
case 20:
case 80:
case 65: return 2;
case 7:
case 28:
case 112:
case 193: return 3;
case 17:
case 68: return 4;
case 21:
case 84:
case 81:
case 69: return 5;
case 23:
case 92:
case 113:
case 197: return 6;
case 29:
case 116:
case 209:
case 71: return 7;
case 31:
case 124:
case 241:
case 199: return 8;
case 85: return 9;
case 87:
case 93:
case 117:
case 213: return 10;
case 95:
case 125:
case 245:
case 215: return 11;
case 119:
case 221: return 12;
case 127:
case 253:
case 247:
case 223: return 13;
case 255: return 14;
}
return -1;
}
private Matrix4x4 GetTransform(byte mask)
{
switch (mask)
{
case 4:
case 20:
case 28:
case 68:
case 84:
case 92:
case 116:
case 124:
case 93:
case 125:
case 221:
case 253:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -90f), Vector3.one);
case 16:
case 80:
case 112:
case 81:
case 113:
case 209:
case 241:
case 117:
case 245:
case 247:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -180f), Vector3.one);
case 64:
case 65:
case 193:
case 69:
case 197:
case 71:
case 199:
case 213:
case 215:
case 223:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -270f), Vector3.one);
}
return Matrix4x4.identity;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(RandomTerrainTile))]
public class RandomTerrainTileEditor : Editor
{
private RandomTerrainTile tile { get { return (target as RandomTerrainTile); } }
public void OnEnable()
{
bool setDirty = false;
if (tile.Filled == null || tile.Filled.Length == 0) {
tile.Filled = new Sprite[1]; setDirty = true;
}
if (tile.ThreeSides == null || tile.ThreeSides.Length == 0) {
tile.ThreeSides = new Sprite[1]; setDirty = true;
}
if (tile.TwoSidesAndOneCorner == null || tile.TwoSidesAndOneCorner.Length == 0) {
tile.TwoSidesAndOneCorner = new Sprite[1]; setDirty = true;
}
if (tile.TwoAdjacentSides == null || tile.TwoAdjacentSides.Length == 0) {
tile.TwoAdjacentSides = new Sprite[1]; setDirty = true;
}
if (tile.TwoOppositeSides == null || tile.TwoOppositeSides.Length == 0) {
tile.TwoOppositeSides = new Sprite[1]; setDirty = true;
}
if (tile.OneSideAndTwoCorners == null || tile.OneSideAndTwoCorners.Length == 0) {
tile.OneSideAndTwoCorners = new Sprite[1]; setDirty = true;
}
if (tile.OneSideAndOneLowerCorner == null || tile.OneSideAndOneLowerCorner.Length == 0) {
tile.OneSideAndOneLowerCorner = new Sprite[1]; setDirty = true;
}
if (tile.OneSideAndOneUpperCorner == null || tile.OneSideAndOneUpperCorner.Length == 0) {
tile.OneSideAndOneUpperCorner = new Sprite[1]; setDirty = true;
}
if (tile.OneSide == null || tile.OneSide.Length == 0) {
tile.OneSide = new Sprite[1]; setDirty = true;
}
if (tile.FourCorners == null || tile.FourCorners.Length == 0) {
tile.FourCorners = new Sprite[1]; setDirty = true;
}
if (tile.ThreeCorners == null || tile.ThreeCorners.Length == 0) {
tile.ThreeCorners = new Sprite[1]; setDirty = true;
}
if (tile.TwoAdjacentCorners == null || tile.TwoAdjacentCorners.Length == 0) {
tile.TwoAdjacentCorners = new Sprite[1]; setDirty = true;
}
if (tile.TwoOppositeCorners == null || tile.TwoOppositeCorners.Length == 0) {
tile.TwoOppositeCorners = new Sprite[1]; setDirty = true;
}
if (tile.OneCorner == null || tile.OneCorner.Length == 0) {
tile.OneCorner = new Sprite[1]; setDirty = true;
}
if (tile.Empty == null || tile.Empty.Length == 0) {
tile.Empty = new Sprite[1]; setDirty = true;
}
if (setDirty) {
EditorUtility.SetDirty(tile);
}
}
// public void OnEnable()
// {
// if (tile.m_Sprites == null || tile.m_Sprites.Length != 15)
// {
// tile.m_Sprites = new Sprite[15];
// EditorUtility.SetDirty(tile);
// }
// }
// public override void OnInspectorGUI()
// {
// EditorGUILayout.LabelField("Place sprites shown based on the contents of the sprite.");
// EditorGUILayout.Space();
// float oldLabelWidth = EditorGUIUtility.labelWidth;
// EditorGUIUtility.labelWidth = 210;
// EditorGUI.BeginChangeCheck();
// tile.m_Sprites[0] = (Sprite) EditorGUILayout.ObjectField("Filled", tile.m_Sprites[0], typeof(Sprite), false, null);
// tile.m_Sprites[1] = (Sprite) EditorGUILayout.ObjectField("Three Sides", tile.m_Sprites[1], typeof(Sprite), false, null);
// tile.m_Sprites[2] = (Sprite) EditorGUILayout.ObjectField("Two Sides and One Corner", tile.m_Sprites[2], typeof(Sprite), false, null);
// tile.m_Sprites[3] = (Sprite) EditorGUILayout.ObjectField("Two Adjacent Sides", tile.m_Sprites[3], typeof(Sprite), false, null);
// tile.m_Sprites[4] = (Sprite) EditorGUILayout.ObjectField("Two Opposite Sides", tile.m_Sprites[4], typeof(Sprite), false, null);
// tile.m_Sprites[5] = (Sprite) EditorGUILayout.ObjectField("One Side and Two Corners", tile.m_Sprites[5], typeof(Sprite), false, null);
// tile.m_Sprites[6] = (Sprite) EditorGUILayout.ObjectField("One Side and One Lower Corner", tile.m_Sprites[6], typeof(Sprite), false, null);
// tile.m_Sprites[7] = (Sprite) EditorGUILayout.ObjectField("One Side and One Upper Corner", tile.m_Sprites[7], typeof(Sprite), false, null);
// tile.m_Sprites[8] = (Sprite) EditorGUILayout.ObjectField("One Side", tile.m_Sprites[8], typeof(Sprite), false, null);
// tile.m_Sprites[9] = (Sprite) EditorGUILayout.ObjectField("Four Corners", tile.m_Sprites[9], typeof(Sprite), false, null);
// tile.m_Sprites[10] = (Sprite) EditorGUILayout.ObjectField("Three Corners", tile.m_Sprites[10], typeof(Sprite), false, null);
// tile.m_Sprites[11] = (Sprite) EditorGUILayout.ObjectField("Two Adjacent Corners", tile.m_Sprites[11], typeof(Sprite), false, null);
// tile.m_Sprites[12] = (Sprite) EditorGUILayout.ObjectField("Two Opposite Corners", tile.m_Sprites[12], typeof(Sprite), false, null);
// tile.m_Sprites[13] = (Sprite) EditorGUILayout.ObjectField("One Corner", tile.m_Sprites[13], typeof(Sprite), false, null);
// tile.m_Sprites[14] = (Sprite) EditorGUILayout.ObjectField("Empty", tile.m_Sprites[14], typeof(Sprite), false, null);
// if (EditorGUI.EndChangeCheck())
// EditorUtility.SetDirty(tile);
// EditorGUIUtility.labelWidth = oldLabelWidth;
// }
}
#endif
}