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As an alternative to an automatic LOD generation for individual assets, could Imposters perhaps be implemented in their stead?
https://shaderbits.com/blog/octahedral-impostors/
With the advent of the new Shader-Graph situation, I would think this would be in the cards for LOD, right? D:
PS: I just wanted to yell from the top of my lungs that YOU GUYS ARE AWESOME!!! -- Thanks for looking into this LOD stuff! -- I've been wanting to make larger worlds, but Unity has been very adament about crushing my dreams on this... :(