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CubeSpawnSystem.cs
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using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Rendering;
using Unity.Transforms;
namespace HelloCube.StateChange
{
public partial struct CubeSpawnSystem : ISystem
{
Config priorConfig;
[BurstCompile]
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate<Config>();
state.RequireForUpdate<ExecuteStateChange>();
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var config = SystemAPI.GetSingleton<Config>();
if (ConfigEquals(priorConfig, config))
{
return;
}
priorConfig = config;
var query = SystemAPI.QueryBuilder().WithAll<URPMaterialPropertyBaseColor>().Build();
state.EntityManager.DestroyEntity(query);
var entities = state.EntityManager.Instantiate(
config.Prefab,
(int)(config.Size * config.Size),
Allocator.Temp);
var center = (config.Size - 1) / 2f;
int i = 0;
foreach (var transform in
SystemAPI.Query<RefRW<LocalTransform>>())
{
transform.ValueRW.Scale = 1;
transform.ValueRW.Position.x = (i % config.Size - center) * 1.5f;
transform.ValueRW.Position.z = (i / config.Size - center) * 1.5f;
i++;
}
var spinQuery = SystemAPI.QueryBuilder().WithAll<Spin>().Build();
if (config.Mode == Mode.VALUE)
{
state.EntityManager.AddComponent<Spin>(query);
}
else if (config.Mode == Mode.ENABLEABLE_COMPONENT)
{
state.EntityManager.AddComponent<Spin>(query);
state.EntityManager.SetComponentEnabled<Spin>(spinQuery, false);
}
}
bool ConfigEquals(Config c1, Config c2)
{
return c1.Size == c2.Size && c1.Radius == c2.Radius && c1.Mode == c2.Mode;
}
}
}