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When I was reproducing the HelloCube-Reparenting example, I directly right-clicked on the RotationCube to create a new child object, Cube
. This parent-child relationship only exists within the UnityEditor and does not involve ECS Parent and Child components (originally, I thought this relationship would be automatically converted during baking). As a result, I encountered errors when reproducing it on my own (until I initialized attached
as false
). When I examined the scene of the official example, I noticed that the RotationCube comes with a Child Buffe
. I would like to know how this was achieved.
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