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||**Add**| Click this button to add a new environment to the bottom of the list. |
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||**Remove**| Click this button to remove the environment currently selected. Note that the environment that you have selected is the one with the blue frame. |
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||**Duplicate**| Click this button to duplicate the currently selected environment and add it as a new environment to the bottom of the list. |
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||**Add**| Click this button to add a new environment to the bottom of the list. |
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||**Remove**| Click this button to remove the environment currently selected. Note that the environment that you have selected is the one with the blue frame. |
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||**Duplicate**| Click this button to duplicate the currently selected environment and add it as a new environment to the bottom of the list. |
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Documentation~/Look-Dev.md
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### Single viewport
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By default, Look Dev displays a single viewport which contains the Prefab or GameObject you are working with. If you are in another viewing mode, you can click either the number **1** or number **2** button to go back to single view. Each button corresponds to a viewport in Look Dev. Select button **1** to use viewport 1, and button 2 to use viewport **2**.
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<aname="MultiView"></a>
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### Multi-viewport
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Use multiple viewports to compare different environments and settings for the same Asset. You can arrange viewports:
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Vertical and horizontal side-by-side viewports show an identical view of your Asset.
In a split-screen view, there is a red/blue manipulation Gizmo that separates the two viewports. For information on how to use this Gizmo, see [Using the manipulation Gizmo](#ManipulationGizmo).
By default, Look Dev synchronizes the camera movement for both views. To decouple the Cameras from one another, and manipulate them independently, click the **Synchronized Cameras** button in-between the two numbered Camera buttons.
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To align the cameras with each other, or reset them, click on the drop-down arrow next to the viewport **2** icon:
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<aname="ManipulationGizmo"></a>
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To move the separator, click and drag the straight line of the Gizmo to the location you want.
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#### Changing the orientation and length
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To change the orientation and length of the manipulator Gizmo, click and drag the circle at either end of the manipulator. Changing the length of the Gizmo lets you set the orientation and [blending](#Blending) values more precisely.
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#### Changing the split in increments
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The white circle automatically snaps back into the center when you drag it back. This helps you get back to the default blending value quickly.
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