diff --git a/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset b/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset
index 47c50ba46bf..c53eae71ba1 100644
--- a/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset
+++ b/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset
@@ -39,7 +39,7 @@ GraphicsSettings:
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- m_CustomRenderPipeline: {fileID: 11400000, guid: e93c35b24eb03c74284e7dc0b755bfcc, type: 2}
+ m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -131,7 +131,6 @@ GraphicsSettings:
UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: acc11144f57719542b5fa25f02e74afb, type: 2}
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
- m_DefaultRenderingLayerMask: 257
m_LogWhenShaderIsCompiled: 0
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
diff --git a/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset b/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset
index c93b90aeb09..7eb023df4c6 100644
--- a/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset
+++ b/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset
@@ -36,10 +36,8 @@ GraphicsSettings:
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
- m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
- type: 0}
- m_CustomRenderPipeline: {fileID: 11400000, guid: b9f3086da92434da0bc1518f19f0ce86,
- type: 2}
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
+ m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -60,11 +58,9 @@ GraphicsSettings:
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap:
- UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f,
- type: 2}
+ UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, type: 2}
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
- m_DefaultRenderingLayerMask: 257
m_LogWhenShaderIsCompiled: 0
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0