From 6db0f7b0672af370a289562c7a2ed178aa95fa4e Mon Sep 17 00:00:00 2001 From: alex-harkness Date: Thu, 10 Apr 2025 16:17:06 -0700 Subject: [PATCH] Update GraphicsSettings on HD templates setting the render pipeline in GraphicsSettings to be empty as this setting will disappear. --- .../ProjectSettings/GraphicsSettings.asset | 3 +-- .../ProjectSettings/GraphicsSettings.asset | 10 +++------- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset b/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset index 47c50ba46bf..c53eae71ba1 100644 --- a/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset +++ b/com.unity.template-hd/ProjectSettings/GraphicsSettings.asset @@ -39,7 +39,7 @@ GraphicsSettings: m_PreloadedShaders: [] m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: e93c35b24eb03c74284e7dc0b755bfcc, type: 2} + m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 @@ -131,7 +131,6 @@ GraphicsSettings: UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: acc11144f57719542b5fa25f02e74afb, type: 2} m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 - m_DefaultRenderingLayerMask: 257 m_LogWhenShaderIsCompiled: 0 m_LightProbeOutsideHullStrategy: 0 m_CameraRelativeLightCulling: 0 diff --git a/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset b/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset index c93b90aeb09..7eb023df4c6 100644 --- a/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset +++ b/com.unity.template.hdrp-blank/ProjectSettings/GraphicsSettings.asset @@ -36,10 +36,8 @@ GraphicsSettings: - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_PreloadShadersBatchTimeLimit: -1 - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: b9f3086da92434da0bc1518f19f0ce86, - type: 2} + m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 @@ -60,11 +58,9 @@ GraphicsSettings: m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] m_RenderPipelineGlobalSettingsMap: - UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, - type: 2} + UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, type: 2} m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 - m_DefaultRenderingLayerMask: 257 m_LogWhenShaderIsCompiled: 0 m_LightProbeOutsideHullStrategy: 0 m_CameraRelativeLightCulling: 0