You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Commit 12cb9f1
Browse filesBrowse the repository at this point in the historyBrowse files
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
13
13
- Fixed touch input from Unity Remote 5 being ignored in Unity 6000.5 and newer. [UUM-155327](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-155327)
14
14
- Fixed actions enabled during startup, for example in an Entities system's `OnCreate`, being disabled when entering Play Mode with domain reload disabled and in Player builds. [UUM-151403](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-151403)
15
15
- Fixed the Player Input component Inspector not showing the action map events after the Behavior is set to Invoke Unity Events, until the GameObject was selected again. [UUM-150956](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-150956)
16
+
- Fixed a control declared for several variants at once (for example `"variants" : "A;B"`) only merging with derived layouts under its first variant; derived overrides for the other variants lost the base control's layout, offset, format and usages. [UUM-160829](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-160829)
0 commit comments